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Test My Ragdoll Please
   
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22 Sep, 2022 @ 6:20am
26 Sep, 2022 @ 10:10pm
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Test My Ragdoll Please

Description
This is a mass performance test.
Every vanilla race has my custom ragdoll. I made this rag in order to have a ragdoll, which does not have flailing forearms when they ride.
Now I need your help to put this new ragdoll to the test.


Because of game system limits the system does not automatically load the rag to the game.
Which means you have two options to make it load:

OPTION A
To manually move the ragdoll phs from the 2866188453/ragdoll folder to data\ragdoll. Cut and paste, do not copy. SEE THE TUTORIAL VIDEO
Pros: quick and easy
Cons: if you validate game files you might have to do this again.

OPTION B
RE_Kenshi. A third-party program you install. Do note that your game might crash upon first launch, this is fine, launch again. RE_Kenshi link in Nexus[www.nexusmods.com]
Pros: after installing the rag is loaded automatically when resubbing or validating game files. Plus you will get all the wonderful additional benefits that are already included in RE_Kenshi.
Cons: takes logging in nexus, downloading, unzipping and while installing you need to navigate to your Kenshi install folder and click the game and hit 'open'. But once you have done it you do not have to do it again.
(This issue is fixed in the 0.2.6 version of RE_Kenshi, which is still under works on other parts of the app, available in near future.)


Rigid forearms are intentional. Because of the riding, this mod also has the riding pose as a carrying pose. It may affect the lag. There is no riding in this test mod.

Load last.


The following things are under the test:


1) How does the limb removal work with forearms missing from the ragdoll. Do the arms separate as they should? How do amputated arms work?
*Current playtests suggest it works as vanilla.

2) Does this generate excessive lag (fps loss) compared to vanilla ragdoll?
*Current playtests suggest no change, or better than vanilla

3) Any other observations are welcome.
*People find the poses the rigid forearms make when KOed funny.

Test without other mods or test with all/any mods,
post your findings in the 'Report findings here' thread in the Discussion tab of this mod.

Please give details about your computer specs, mods you had on etc.



All testers who report will get to contribute to my horse (an upcoming mod) name list with one entry, so also post the name entry at the end of your report. If you have more than one, post the others in the name suggestions discussion. Do tell if it is color specific (like Blackie) and is that a mare or stallion name.

I am getting the horses a list of common names from the internet, so make your name Kenshi specific and unique. Yes the horses get a name wordswap, in which your name will be included.

Keep in mind the name should be PG and otherwise decent and according to community guidelines without profanity. I am reserving a right to disregard a name, if it is not suitable. Fe, not naming horses with numbers or body parts.


Q: How do I know if I have the correct ragdoll for testing?
A: Lift a character on your shoulders and run about. If the hands sway, you have a vanilla ragdoll. If your hands do not sway, test if the character drops when KOed. No sway + drop when KOed = my ragdoll

Q: How do I actually test?
A: Just load this mod last and then play your game. It can be an old save or a new game. Pay attention to characters when they a) get unconscious (KO) in a battle or b) when you drop them after carrying them. The losing limbs bit is a bit more difficult, but set your dismemberment value in gameplay options to allow losing limbs and then go to battle. Report back what happened when an arm was supposed to separate, did it? The lag is best tested in a massive multi-character battle.

Q: Why don't you test yourself?
A: I do, but I am just one person with one computer. I need statistics from other setups and play styles.

Thank you for helping!
Popular Discussions View All (3)
0
22 Sep, 2022 @ 6:41am
General suggestions
Cattrina
0
22 Sep, 2022 @ 6:37am
Horse name suggestions
Cattrina
0
22 Sep, 2022 @ 6:26am
Report findings here
Cattrina
10 Comments
Trinity 11 Dec, 2022 @ 2:56pm 
Paladin uwu~~~
Trinity 11 Dec, 2022 @ 2:56pm 
woah look at that spread :kabuki:
Cattrina  [author] 26 Sep, 2022 @ 11:47pm 
Now with RE_Kenshi support!
Cattrina  [author] 23 Sep, 2022 @ 12:54am 
Yeah it's my computer struggling after 16 hrs running three Blenders, Kenshi, Paint shop Pro, Gimp and Debut at the same time XD annnd twenty tabs open in Firefox, one of which was playing a music video.
Bomb Bloke 22 Sep, 2022 @ 11:47pm 
In your demonstration video, you appear to be encountering Havok bugs. This physics engine bugs out if you allow your frame rate to exceed 60FPS. Vsync commonly works around the problem - but you can also drop your frame rate temporarily just by zooming out.
Cattrina  [author] 22 Sep, 2022 @ 10:41am 
Alright it should work now if you manually move the ragdoll phs from the CBT Test My Ragdoll Please/ragdoll folder to data\ragdoll before testing. Cut and paste, do not copy. I am trying to figure why the normal system does not work.
Dracula 22 Sep, 2022 @ 9:25am 
i disabled the rideable bull race, and i have this mod active, it seems they are just sorta freezing as soon as they KO, using a new game/greenlander :D
Cattrina  [author] 22 Sep, 2022 @ 9:06am 
There seems to be a slight hickup, trying to figure out what it needs for a subber to actually see the ragdoll, we are on the cutting edge, no-one knows if it requires manual transfer to data/ragdoll
Vatheron 22 Sep, 2022 @ 8:50am 
Apparently the vanilla ragdoll reminds me of Skyrim Giant.
Cattrina  [author] 22 Sep, 2022 @ 7:13am 
And yes, you can just use this with Sage Steeds to counter the hands flailing.