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Remove stuff from the following tables in RPFM:
building_units_allowed - prevents unit being recruited into armies via buildings
armed_citizenry_units_to_unit_groups_junctions - prevents units from appearing in garrisons
faction_rebellion_units_junctions - prevents units appearing in rebel armies
units_custom_battle_permissions - prevents units appearing in custom battles
If that doesn't summarise my experience modding this game I don't know what does.
Hello, this time I am writing of Sartosan Pirate visual bug. You can actually see it in one of your screenshots. The units seem to have some odd texture/growth visual bugt on their necks/chins which looks a little bit between an untextured beard or some such. Or a stump. Is it possible to fix this ?
Perhaps its some kind of extra model file thats clashing ? I'm just guessing here tho, but the visual bug is only on your units of Sartosa. Sartosan/bretonnian looking units are not affected, just the ones that don't have covered faces.
Thrall Horse Guards, despite being human servants/warriors under vampire command - sit on undead skeleton horses. Perhaps this could be changed to some normal horses, or maybe even a bit mutated horses like what the dark elves use? Since Vampire controlled lands affect all living beings and cause subtle mutations ala Mousillon etc.
All in all I can prolly go into rpfm and change them to use Empire Knights steeds. I think. I never edited lines to change what kind of steeds a unit uses, but this is just for reference perhaps for future updates to make note.