Avorion

Avorion

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AI-Crew
   
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Mods: Mod
File Size
Posted
Updated
118.035 KB
23 Sep, 2022 @ 5:53am
24 Jun @ 2:25am
13 Change Notes ( view )

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AI-Crew

Description
ai crew module with security tacked on 500 value for gunner/miner/pilot/security (will work on scaling at some point)
14 Comments
Saravind  [author] 16 Jun, 2024 @ 2:43am 
i do not mind tbh, it not really my property in my eyes go ham fiddle to hearts contents.

these days i just update when i notice version number changes...
Senor Paco the Pig :D 15 Jun, 2024 @ 11:36am 
needs a version update if possible (its one minor version short of recent update).
given your last statement, are you fine if people create copies for version updates?
Saravind  [author] 4 May, 2024 @ 3:08am 
i do not really mod anymore openly im afraid... i forget how but there was a way to make it so your modules were classed as like a fake relic...

sorry google translate:- я больше не занимаюсь модификациями открыто, боюсь... я забыл как, но был способ сделать так, чтобы ваши модули классифицировались как поддельные реликвии
vova.padrukhin 4 May, 2024 @ 2:27am 
привет можешь пожалуйста подсказать как сделать чтобы модуль всегда был легендарным https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2825064186
Tulskiy_pryanik 6 Apr, 2024 @ 11:38am 
is it possible to create the same module that would exclude engineers and mechanics?
Vales 30 May, 2023 @ 4:05am 
Value of this feels to little
Saravind  [author] 25 May, 2023 @ 3:07am 
yeah they do not inherently dodge outside of the size of the fighter
Tinrah 23 May, 2023 @ 5:19pm 
anybody have any idea how the ai pilots from this behave? do they suffer from the same problem as those from the XSTN-VI that they only work as miners as they lack the ability to dodge?
Dr. Bashir 4 Jan, 2023 @ 7:29pm 
Is there any chance of version, that will merge AI-Crew, AI-Hangar and AI-Reactive System turret module in one subsystem?
Torkkar 23 Sep, 2022 @ 10:07pm 
nice