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If you ever have the time, I'd love to see a blacklist sandbox setting to preserve certain progression items for extremely low loot runs.
Threw in a print statement for isCosmetic and to check if the item's an Accessory, and even when both were false the hole/damage generator didn't work.
When I replaced the 'if not cosmetic and not accessory' line with two separate if then return statements, everything started working again. The logic looks right, but lua isn't my strong suit so idk how it's evaluating the original statement.