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Afterthought: Personally I'd just leave the mod as it is. I don't think there is a special need to update it to create more of the new vanilla experience. If you really want to pursue the combined solution it would be best to release it as a new mod.
If you are going to pursue a combined solution, you could use direct jobs for the standard deposits and then create special new deposits that enhance worker jobs and have them handplaced on special planets that are guaranteed to get good use out of them.
Or alternately you could have the deposits provide direct jobs and then have a special building that has them enhance miners (either in addition or instead of SR gatherer jobs). That way you have the guaranteed moderate effect always and if the planet could support 15+ mining districts the building slot will be well worth the sacrifice and would let you create your super special SR mining world.
I learned that storms can leave behind planetary feature that directly provide harvester jobs, just like this mod. So while the new vanilla implementation can be very powerful on specific planets such as relic worlds of the Life-Seeded homeworld, it is inconsistent because you get both direct jobs and bonus SR from mining, depending on the feature. It's also inconsistent in terms of power because the usefulness of a SR deposit that enhances miners varies greatly with the amount of possible mining districts. And then there is the lithoid livestock exploit.
Meanwhile the mod's solution is consistent across the board, always moderately beneficial and doesn't create exploits. It simply creates a better overall experience.
@Nicho - Thanks, good advice!
I'm also considering an "opinionated" mod which has both jobs from random deposits, and miner buffs from specific guaranteed-useful deposits (e.g. the Relic World one).