Stellaris

Stellaris

119 ratings
Mote / Gas / Crystal Jobs
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25 Sep, 2022 @ 6:31pm
11 Sep, 2024 @ 7:13am
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Mote / Gas / Crystal Jobs

Description
This is a small mod which changes vanilla (base game and DLC) deposits which originally allow you to build Mote / Gas / Crystal extraction buildings.

With this mod, those deposits will create the jobs directly, saving you building slots and reducing micro. You still need the tech researched, and you may need to unblock a deposit, but there is no more building slot cost for vanilla and DLC deposits.

Can have a significant impact on early Habitat productivity, since you can get a 5 Gas deposit in a Precursor system long before you would be able to unlock 5 building slots, and on a Relic World you can get 6 jobs as soon as you unblock a certain deposit, but otherwise the impact is small.

AI seems able to use these jobs correctly, and cannot get confused about build order, so the AI seems to benefit as well.
99 Comments
doctornull  [author] 29 Sep, 2024 @ 5:53am 
@Dragatus - Agreed, and I had intended to create a new mod for the "merged" idea. This one will stay as-is since it has proponents.
Dragatus 29 Sep, 2024 @ 4:51am 
3/2

Afterthought: Personally I'd just leave the mod as it is. I don't think there is a special need to update it to create more of the new vanilla experience. If you really want to pursue the combined solution it would be best to release it as a new mod.
Dragatus 28 Sep, 2024 @ 11:57pm 
2/2

If you are going to pursue a combined solution, you could use direct jobs for the standard deposits and then create special new deposits that enhance worker jobs and have them handplaced on special planets that are guaranteed to get good use out of them.

Or alternately you could have the deposits provide direct jobs and then have a special building that has them enhance miners (either in addition or instead of SR gatherer jobs). That way you have the guaranteed moderate effect always and if the planet could support 15+ mining districts the building slot will be well worth the sacrifice and would let you create your super special SR mining world.
Dragatus 28 Sep, 2024 @ 11:56pm 
1/2

I learned that storms can leave behind planetary feature that directly provide harvester jobs, just like this mod. So while the new vanilla implementation can be very powerful on specific planets such as relic worlds of the Life-Seeded homeworld, it is inconsistent because you get both direct jobs and bonus SR from mining, depending on the feature. It's also inconsistent in terms of power because the usefulness of a SR deposit that enhances miners varies greatly with the amount of possible mining districts. And then there is the lithoid livestock exploit.

Meanwhile the mod's solution is consistent across the board, always moderately beneficial and doesn't create exploits. It simply creates a better overall experience.
doctornull  [author] 28 Sep, 2024 @ 10:05am 
@FourteenFour - How are Relic Worlds playing out for you? I'm thinking of a mod which merges this functionality into the current vanilla system and there are a few benchmarks where I think the vanilla system works fine, like Relic Worlds, but my play time is limited so I'm seeking opinions.

@Nicho - Thanks, good advice!
Nicho 28 Sep, 2024 @ 9:19am 
Just a heads up to anybody using Planetary Diversity alongside this mod, it looks like you will need to have it BELOW PD for it to take effect
FourteenFour 24 Sep, 2024 @ 3:41am 
this mod is a game saver as the change the developers implemented was very obviously never play tested to understand its effect on game play let alone does it make sense. their change literally forced many into dedicated refinery worlds as a lot of worlds with special resources never had mining jobs in quantity needed
Dragatus 14 Sep, 2024 @ 12:15am 
You should use the "why not both" girl meme as the cover image for that one. :D
doctornull  [author] 13 Sep, 2024 @ 10:42am 
Thanks, that's great thinking!

I'm also considering an "opinionated" mod which has both jobs from random deposits, and miner buffs from specific guaranteed-useful deposits (e.g. the Relic World one).
Dragatus 13 Sep, 2024 @ 9:50am 
You might want to create a backup of the jobs though, in case PDX decides to cut them out of the game.