Arma 3
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Dynamic Combat Ops - Weferlingen
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
2.497 MB
25 Sep, 2022 @ 8:19pm
25 Sep, 2022 @ 9:05pm
3 Change Notes ( view )
You need DLC to use this item.

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Dynamic Combat Ops - Weferlingen

Description
Original DCO creator: baby yoda executed by the state
Port by: Nuxes

Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.

The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Features
-Playable in SP or COOP
-Dynamic scripting means that no two missions are the same
-Select a platoon to command using the High Command interface
-Menu on startup to select a variety of options including time of day
-Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
-Virtual Arsenal to select starting loadout for both player and AI units
-'Reset AI' diary entry to unstick AI units
-1-2 hour estimated duration
8 Comments
HappyToshka 16 May, 2023 @ 8:02am 
@nuxes Too bad, it beats immersion.
Thanks for the reply)
Nuxes  [author] 16 May, 2023 @ 6:21am 
@happytoshka That's not part of this mod. Units and their equipment are defined in whatever mod adds them, or in the vanilla game/DLC.
HappyToshka 16 May, 2023 @ 1:09am 
Enemy infantry uses military uniforms in winter camouflage - how can this be fixed?
vince510 27 Sep, 2022 @ 4:20pm 
Because I asked if you could make this but with uzbin valley.
Nuxes  [author] 26 Sep, 2022 @ 4:20pm 
Weferlingen requires the DLC, I'm not sure what Uzbin has to do with this.
vince510 26 Sep, 2022 @ 4:12pm 
thats weird because i have uzbin but i dont have that dlc...
Nuxes  [author] 26 Sep, 2022 @ 4:03pm 
DLC is required because it includes the map.
Looks like there's a new version of Uzbin coming soon, I'll wait till that's released.
vince510 26 Sep, 2022 @ 3:59pm 
is there anyway you can make this for uzbin valley without the dlc?