Europa Universalis IV

Europa Universalis IV

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MMM_dev_mod
   
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470.786 MB
27 Sep, 2022 @ 3:43pm
13 Oct, 2023 @ 3:31am
55 Change Notes ( view )

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MMM_dev_mod

Description
Monday Minnator Mod

About the mod:
The MM-mod is intended to provide a better multiplayer experience with balanced out nations and reworked mechanics and new ones aswell.

Current checksum of the mod is: b2bb

Status of the mod:
The mod is now in a ready to play state.
Please report any bug you spot during playing.

Currently worked on content is:
  • More formables
  • Mission trees

Changes of the mod:
The current version of the Minnator-Monday-Mod implements following changes and feature:
  • hundreds of new provinces
  • new mission trees
  • new Country ideas
  • new ideagroups and old ones reworked
  • new policies mechanics
  • new age bonus system
  • new formable nations spread across the entire world
  • many quality of life changes
  • balancing of religions, government reforms, unique government mechanics, etc.
  • bigger Interfaces and fixed peaceview interface
  • flavor events
  • new tradenodes and new tradeflow
  • balanced map out for better mp experience with more players --> more provinces in Africa and also some new ones in China and italy
  • vanilla mercenaries are replaced with banner mercenaries and all ideas regarding vanilla mercs are changed accordingly
  • building restriction to forts so you can not build a fort next to another
  • most african nations also start with tech 3 and feudalism
  • tons of minor Balance changes
  • tons of other content

Quality of life changes:
  • option to disable all state edicts at once (is exploitable, as the edicts can be revoked without having to be active for a specific amount of time)
  • option to decrease autonomy in all your provinces at once (not exploitable, but gives not absolutism after ager of absolutism)
  • educate ruler: if your ruler has less than 7 pips in total he can gain on of each mana points (only works 5 times per country per game)
  • dev-click-counter: counts all your dev-clicks and displays them in a decision
  • critical events check: gives you an overview about every advisor event
  • emergency general: gives you an option to get a low pips general for money if you do not have the mana to get one and have none
Buildings management:
  • delete all your churches and cathedrals with one click (not exploitable)
  • delete all costal defences and naval batteries with one click (not exploitable)
  • delete manufactories on provinces where other would be more efficient (the player has ton of options to decide which one to delete where (not exploitable)

Creators of the mod:
Developer / Programmer:
Minnator
Ideas and Balances:
Minnator
oficer12Luki
Map:
sealand[63e]


Discussion for further ideas in the comments. I am open for suggestions and please report any bugs via comments or in a discussion so that I can fix them.
4 Comments
Bamsen 12 Mar, 2023 @ 1:15pm 
Needs more "reeducation camps"!
Minnator  [author] 16 Jan, 2023 @ 5:42am 
Is this going to be a comment war?
clayconnor47 15 Jan, 2023 @ 6:34pm 
if you find the game too difficult, try lowering the difficulty.
Bamsen 11 Jan, 2023 @ 7:01am 
No german translation!?