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First of all, don't worry about the Violent Sword bug, it was just a localization quirk that caused it, I've fixed it on my end.
Second, good to know there's a remake of this mod coming. Love seeing Black Souls get some love in other fandoms, so if you want me to do the ENG localization for that one when it's finished, I'm up for it.
For now, I'll just stick up a link to the localization file I made here in case anyone wants to apply it themselves, because it's really easy to do so.
1) Download and extract the file here:
https://drive.google.com/file/d/1o5gZUmnP8wgF6NJ1-ZOlXgvGhr1bk0G3/view?usp=sharing
2) Navigate to C:\Program Files (x86)\Steam\steamapps\workshop\content\646570\2868849203
3) Right click on BsGrimm-1.0.3.jar and open it with WinRar (DON'T EXTRACT IT, JUST OPEN)
4) Drag the "localization" folder you've downloaded into the opened WinRar window showing the contents of the .jar file, then click "OK" and you're done.
The new version of this mod is still under development and I have been very busy lately so I cannot make your localization appear in the mod in the short term.
Also, I am unable to reproduce the violent sword bug you reported. What was the specific situation in which this bug occurred?
java.lang.ArrayIndexOutOfBoundsException: 1
at powers.FrumiousPower.updateDescription(FrumiousPower.java:40)
at powers.FrumiousPower.<init>(FrumiousPower.java:31)
at cards.ViolentSword_Grimm.use(ViolentSword_Grimm.java:55)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1698)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:359)
Rest assured, I have 100+ hours in Black Souls, so I know what everything is in reference to.
Also I've delved into the source code to make distinction between each round and each turn effects for the sake of Gun Breaks, and also clarified other vague details in wording.