RimWorld

RimWorld

760 ratings
Appliances Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
20.815 MB
29 Sep, 2022 @ 7:24am
22 Apr, 2024 @ 11:51am
28 Change Notes ( view )

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Appliances Expanded

Description

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


Popular Discussions View All (8)
7
16 Feb @ 1:01am
Error with royalty room rank requirements.
Emberbuck
2
25 Sep, 2024 @ 8:24am
Scorpio Please Add Missing Appliances?
Deadmano
2
18 Jan, 2023 @ 11:25am
Conflict with VFE: Power
✶ Fitz001 ✶
334 Comments
「Brainiac」 55 minutes ago 
thanks, glad to hear it
Scorpio  [author] 8 hours ago 
its not , update to 1.6 is in the works
「Brainiac」 15 hours ago 
Is that mod abandoned?
DeathTomato 20 Jul @ 8:04pm 
@[C4C] T2k3 Thank you, that restored some functionality
[C4C] T2k3 14 Jul @ 12:19pm 
@Scorpio
was annoyed did some fiddling arround and my biggest problem was solve by changing:
RecipeInheritance.ThingDefExtension to VEF.Buildings.RecipeInheritanceExtension
there might be more but where is the fun if i do all the work :)
gamer9999 14 Jul @ 10:46am 
1.6?
MDiddy 13 Jul @ 1:50pm 
Has anyone discovered if this works with 1.6? Now with chemfuel gravship, I NEED this mod more than ever.
Thranos 11 Jul @ 10:44pm 
Are there plans to update this to 1.6? I know VE's been reorganizing internally, so I assume any theoretical update would probably be worked on after that.
Troa Barton 10 Jul @ 8:03pm 
Adore the mod but I do have a request. Would it be possible to either add an option or setting to lower and or mute the extractors?
Happy 22 Jun @ 1:14am 
Well, yes, it could be possible to have a wood fired stationary turbojet generator. But to be honest, the energy conversion efficiency would be horrible and the amount of wood needed to be on the same level as with liquid fuel would be tremendous.