Forts
Not enough ratings
(Cronk) Ultra-Hard AI
   
Award
Favorite
Favorited
Unfavorite
Mods: Mod, Misc
Vanilla
File Size
Posted
Updated
919.070 KB
1 Oct, 2022 @ 2:37am
20 Mar @ 1:26am
92 Change Notes ( view )

Subscribe to download
(Cronk) Ultra-Hard AI

Description
Ultra Hard AI Mod for Forts
Created by Cronkhinator in collaboration with Flinnshadow and the creators of the original Ultra Hard AI mod, Endo and AlexD

What does this Mod change in comparison to the base AI?

The main changes are the following:

In addition to that, there are fixes for various bugs present in the base AI:
  • Tiny doored weapons don't fire
  • Weapons open their doors for too long
  • AI repairs doors before closing them
  • Weapons don't target mines and other ground devices
  • Sandbags and Energy Shields are ignored when checking if target is obstructed
  • Weapons don't fire consistently
  • Buzzsaws, Flak and Machineguns shoot at metal
  • T3 weapons don't work
  • Howitzers and Buzzsaws ignore background bracing
  • AI doesn't repair for a long time
  • Some weapons hit their own doors

*Instead of picking a target at random, weapons choose a target based on custom priorities set for that specific weapon type. The weapon then chooses the highest priority target that it can actually hit, based on how much wood/metal/doors it is protected by. Weapons also choose more well-defended targets based on how many weapons of that type are available. The full list of priorities can be found near the end of ai.lua

Please report bugs or post feature requests here:
https://github.com/Flinnshadow/UltraHardAIModFiles
3 Comments
Sorry. Its caused not by this mod...
Man wth? Why after sometime it spawns a expslosive barrel on your base?
The Local Eng1n3er 3 Oct, 2024 @ 10:14am 
What can i say. I love it.