Door Kickers 2

Door Kickers 2

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Raven 01 - Apartment Assault
   
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Content Type: Missions
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465.508 KB
1 Oct, 2022 @ 5:28am
8 Jun, 2023 @ 12:53pm
6 Change Notes ( view )

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Raven 01 - Apartment Assault

In 1 collection by Isaglish
Raven Campaign
4 items
Description
We have obtained crucial intelligence regarding a terrorist cell operating within an apartment building in Bridstol City.

This cell is strongly suspected of orchestrating the recent wave of bombings in the area.

Reports from concerned civilians indicate sightings of individuals exhibiting suspicious behavior. Some individuals were observed carrying suspicious items resembling suicide vests, while others were seen transporting sandbags.

Two military aged men were spotted just outside of the building by the pickup truck, one is sitting in the driver seat while the other is transporting sandbags.
4 Comments
Rake5000 1 Jan, 2024 @ 11:17am 
Cool map, I liked the layout and the interior angles were nice and challenging. Only thing I didn't like was the one random enemy spawn outside in the south-east corner. The map would be better without it.
Kris 12 Dec, 2023 @ 10:39am 
Good map, though I always hate it when enemies spawn inside my units and kill them, when they would be seen approaching half a mile away, it never makes sense. Well designed street and house though! :steamthumbsup:
windwalker129 (Canis) 10 Jun, 2023 @ 12:03am 
Hey I'm Canis in that Discord server. Here to report my thoughts after update.
Now the map has less things that will screw up a playthrough (ambush, civilians), that is good. You can still put reinforcements, just less surprise and consider how player would react in the first try. Good job!
I have to revise my thought on enemy breaching wall as ambush. Previously they breach as the combat starts. That will invalidate the idea of ambush and make themselves at a more vulnerable situation, so it didn't make sense to me. If it's changed to something like, enemies are monitoring the hallway, and when our soldier gets near enemies will breach the wall as an ambush(I know the trigger can do it), I think it will make sense and still validate the idea of an ambush.
Wally 1 Oct, 2022 @ 6:15pm 
alot of baddies on this map, I like the room design!