Total War: WARHAMMER III

Total War: WARHAMMER III

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Skaven Summons - Shatter Instead of Dying
   
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1 Oct, 2022 @ 8:38am
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Skaven Summons - Shatter Instead of Dying

Description
Skaven summons run away instead of suddenly dying when their duration is up.

The final "critical" phase of unbinding for summoned Skaven units is a leadership debuff (-300) instead of massive fatal hp damage. This causes them to instantly shatter and flee the battlefield rather than drop dead. They still take the minor damage during the "weak" phase of unbinding, but this is not enough to kill even a single model if the unit is healthy.

This was done for aesthetic purposes, although it makes sense for Menace Below which is technically not magic.

Also increases the framerate with fewer bodies on the ground.

Effects all Skaven summons (Menace Below clanrats, Vermintide clanrats, Dread 13th plaguemonks/stormvermin, skavenslaves, wolf rats and the rat ogres summon.

Does not effect the deathrunner summon, as it doesn't have a critical phase, just a slow hp drain.
4 Comments
[FuFo] Da HALOSHOCK 27 Oct, 2022 @ 7:16am 
The fact that it doesn't say Shatter Run Flee! is actually disappointing.
juanmacr91 16 Oct, 2022 @ 4:29am 
awesome, It always bothered me to see how magically those soldiers die
I think it's a must for my futures skaven campaigns
TheGrandSirPiggy 1 Oct, 2022 @ 10:08am 
Could you maybe change the first phase into a static, but significant leadership debuff? Something like -20 or -30?

It still seems weird that the skaven summons take any damage at all
GIBBYDAMAN 1 Oct, 2022 @ 9:46am 
noice!!