Divinity: Original Sin 2

Divinity: Original Sin 2

56 ratings
iRodent-Undead-Tweaks
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
6.893 KB
3 Oct, 2022 @ 11:38am
3 Oct, 2022 @ 12:14pm
2 Change Notes ( view )

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iRodent-Undead-Tweaks

Description
iRodent's Undead Tweaks
This mod does two things as a proof of concept.
  1. Drastically lowered Loremaster of most non-caster enemies.
    • Traders use Loremaster to identify items, so they are left at default.
  2. Enemies can no longer target their enemies with the following spells.
    • Target_FirstAidEnemy
    • Target_EnemyCleanseWounds
    • Target_EnemyCleanseWounds_Troll
    • Target_EnemyRestoration
    • Target_EnemyRestoration_Horrorsleep

Purpose
Prevent uncanny and unfun gameplay where the enemy always knows you are an Undead and casts healing magic on you.

Todo / Future
  • Use Veiled / Unveiled Undead statuses to determine if enemy should know you're an Undead.
3 Comments
Tilda_J 29 May, 2023 @ 11:23pm 
Ey this is nice. I was always thinking about what the point of hiding my appearance was if all the enemies knew already.
Feline Pawtism 19 Dec, 2022 @ 1:11pm 
Hi, Rodent! I have RATED UP & added this mod to:

" The Definitive D:OS2 Mod "Load Order" List " :steamhappy:

Thank you for your awesome mod!

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This seems like it would fit solidly into the void left by No Psychic Enemies, as well as incorporating the spell/ability changes from Undead Savior. While I haven't tested it myself just yet, I've made it the recommendation for the "Loremaster Balance" subsection.
Razkil 4 Oct, 2022 @ 4:24am 
Omg thank you! This is exactly what I've wanted for the longest of time!