Sid Meier's Civilization V

Sid Meier's Civilization V

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=Indigenous Settlements=
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2.695 MB
5 Oct, 2022 @ 4:25am
25 Jun @ 8:27am
70 Change Notes ( view )

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=Indigenous Settlements=

In 3 collections by Gaia
Sapiens Mods
31 items
Terrain and Resource Mods
15 items
36 Major Civilizations
24 items
Description
Adds Indigenous Settlements to the game. Works as a standalone!
Indigenous peoples have shaped human history for millennia, yet their presence is often overlooked in global narratives. This mod introduces Indigenous Settlements, permanent terrain features that enrich the landscape; the Intercultural Kinship Pavilion, a building that promotes growth and knowledge; and the Museo Nacional de Antropologia, a Wonder that enhances cultural preservation.
Terrain Feature: Indigenous Settlements
Base Yields: +1 Production, +1 Gold, +1 Culture, +1 Science, +1 Food (stacks with terrain yields).
Additional Yields based on buildings in the nearest city:
- Temple: +1 Faith
- Public School: +1 Science
- Museum: +1 Culture
- Factory: +1 Production

Building: Intercultural Kinship Pavilion
Requires an Indigenous Settlement nearby. Grants +5% Food and Culture in the city.
Yields: +1 Happiness, +1 Culture, +1 Science, +1 Food.

Fully Customizable
Sparsity and minimum distance between Settlements can be adjusted in the MAP_SETTINGS.sql.
World Wonder: Museo Nacional de Antropologia
The Museo Nacional de Antropologia (MNA) is the largest and most visited museum in Mexico. Located between Paseo de la Reforma and Mahatma Gandhi Street in Chapultepec Park, Mexico City, it houses significant archaeological and anthropological artifacts from Mexico's pre-Columbian heritage, including the Stone of the Sun.

3 free Archaeologists appear. Provides a free Museum in the city in which it is built.
Grants +6 Tourism, and +3 Gold, Culture, and Science to nearby Indigenous Settlements.
Contains a prebuilt Artifact in the Great Work Slot, the Aztec Piedra del Sol.

City must have an Indigenous Settlement within its borders. Prereq Tech: Archaeology.
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio.
A huge thank you to everyone who contributed--through translations, feedback, suggestions, or bug reports--your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
8 Comments
VengefulAncient 12 Jul @ 4:13am 
A few more suggested minor fixes for Intercultural Kinship Pavilion:

- NeverCapture: set to 0 instead of 1, it has no limit per empire, so it should be possible to capture it
- HurryCostModifier: set to a positive value instead of -1, it's not a wonder so we should be able to buy it
- NumCityCostMod: set to 0 instead of 15, it's not a national wonder so cost should not scale with number of cities
VengefulAncient 12 Jul @ 1:39am 
Also, the wonder being called "National Museum of Anthropology" can mislead players to believe it's a national rather than a world wonder. I suggest renaming it to MNA.
VengefulAncient 12 Jul @ 1:39am 
1) Removed statements referencing _Feature_EraYieldChanges (that table doesn't exist and isn't created by this mod). They were probably meant to make the gold yield from settlements to go up with each era, but I don't know how to make it work. This error broke the rest of SQL since Settlements_Def flag was still set to 0 in Sapiens_DBUpdates until I fixed it - MNA appeared after.

2) Removed MaxPlayerInstances from Intercultural Kinship Pavilion building class. This was misclassifying it as a National Wonder (which probably couldn't be built because there was no data on what buildings it requires).

3) Changed Building_FreeUnits statement to get 3 Archaeologists from MNA as per description instead of 2.

Hopefully the mod will be updated with these fixes to make it work for everyone.
VengefulAncient 11 Jul @ 7:37pm 
Same thing here: no building, no wonder - just settlements.
Carl Pease 28 Jun @ 1:21pm 
Starting game with only your Mods enabled I am not getting the additional building and World Wonder mentioned above. This is on a Mac
Clobby 28 Jun @ 1:21am 
So when I turned off the mod the Indigenous Settlements were still generating on the map are they attached to another mod and this one was conflicting with something provided in another possibly causing the crash?
Clobby 28 Jun @ 1:12am 
I'm not entirely sure why but when I have this mod enabled the game crashes on turn one when I try and found my city
Nobodyn88 26 Jun @ 9:07am 
El Museo Nacional de Antropología is indeed a beautiful wonder