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Holy Fool Sehrael's submod still works just fine despite it being from 2023, as all it does is swap the names of the buildings which enable the snakes and feed the unit cap appropriately. As a minor drawback, any minor TK factions (which would use the vanilla name for their cavalry building) won't have access using that submod as the names were just swapped instead of having lines added.
I really do not get it....
Some other dudes made the biggest, most complex TK mod with all kinds of stuff. It's also for TK vanilla, like 99% of all mods on the workshop....
How are they incompatible? Insta blue screen? Does the snakles mod implode on your HD as soon as TK:E is activated? @Mortach You're a nice and knowledgeable guy. Would you care to explain? or @Airy Lies, have YOU solved the riddle - I mean it's all your comment section has been vaguely talking about for SIXTEEN MONTHS straight? <3