Arma 3
Not enough ratings
*Beta* Dynamic Combat Ops - Cam Lao Nam
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Cam Lao Nam
Meta: Dependency
Tags: Tag Review
File Size
Posted
681.551 KB
7 Oct, 2022 @ 9:22am
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
*Beta* Dynamic Combat Ops - Cam Lao Nam

Description
Known issues:
-Few places for base location, gives error that the terrain is too steep even on flat ground. Keep clicking around and you'll find something
-Be aware that Prairie Fire factions don't have any infantry squads defined, so they won't work very well in DCO. Haven't tested with Unsung.

Original DCO creator: baby yoda executed by the state
Port by: Nuxes

Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.

The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Features
-Playable in SP or COOP
-Dynamic scripting means that no two missions are the same
-Select a platoon to command using the High Command interface
-Menu on startup to select a variety of options including time of day
-Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
-Virtual Arsenal to select starting loadout for both player and AI units
-'Reset AI' diary entry to unstick AI units
-1-2 hour estimated duration
2 Comments
Nuxes  [author] 28 Feb, 2024 @ 7:29pm 
@TroopieHarold, can you be more specific?
RMTH 28 Feb, 2024 @ 2:42pm 
disfunctional