Killing Floor

Killing Floor

148 ratings
KF-Headquarters
   
Award
Favorite
Favorited
Unfavorite
Tags: Map
File Size
Posted
Updated
64.907 MB
16 Jul, 2014 @ 10:40pm
23 Jul, 2014 @ 10:32pm
4 Change Notes ( view )

Subscribe to download
KF-Headquarters

In 1 collection by Swift_Brutal_Death
Swift_Brutal_Death's maps
15 items
Description
Version Beta1-4

Direct link
{LINK REMOVED}

Thanks to Ogre for always helping test out maps, to Skell for all your technical advise and problem solving and so many other players and server admins that have helped test over the years. Couldn't do it without you.

Happy killing!
43 Comments
LonelyDrunk 17 Jul, 2021 @ 5:14am 
link?
Boltte man 10 Feb, 2017 @ 4:23am 
Is this gonna be out of beta soon or you've abandoned it?
DerpyPannycake 28 Mar, 2016 @ 3:26am 
Good map to say the least but here and there, are spots where you get stuck while running but you can get out but in higher rounds on hard its basically ur Death :steamsad:
Storm_at_Sea 29 Dec, 2014 @ 7:40am 
Nice map but ran into 1 more issue this morning- when I'd kill zeds in the outside eating area upstairs, whenever they fall dead on the glass sections of floor- they just fall thru it. :dofkskull:
Storm_at_Sea 28 Dec, 2014 @ 3:52pm 
Zeds get stuck sometimes at the bottom of the steps/table-chairs nearest it that lead down to the lower, outer eating area. Sometimes crawlers get stuck on the upper railing in the same eating area.
HappyTrueEvil 21 Dec, 2014 @ 9:22pm 
luv it!

Now Playing @ 420 Domain
Copy & Paste Into Console To Join!
"Open 107.6.128.6"
Xel'crin 6 Aug, 2014 @ 6:39pm 
This map was interesting to say the least. Lots of space to run around and plenty to explore within the actual map. What I liked the most though was the fact that there was no information on who the headquarters is actually for. It leaves that little bit of mystery that makes you want to explore the map for clues. If you designed that intentionally... all I have to say is good work! I would rate the map as a whole... 7/10. I also recorded my experience too. If you want to see it or use it feel free. The link: https://www.youtube.com/watch?v=INZvZtZx6MA&list=UUjco_SsxDfan7eJ_nB2Tm0g
=*ZMT*=Z-MAN 3 Aug, 2014 @ 4:54am 
good map.
ah ... exploits ... on the light user ...
I dont know how to jump. sorry.
My Screenshot
Dr. Snuggles 24 Jul, 2014 @ 1:38pm 
thanks, ill try turning off the bloom.
Swift_Brutal_Death  [author] 23 Jul, 2014 @ 10:27pm 
Changes made: Additional spawns, lighting adjustments, pathing issues corrected, hidden camera count increased (destroy them all to reveal secret room), minor structural additions. THanks for all the feedback!!