Total War: WARHAMMER III

Total War: WARHAMMER III

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Plague Spreaders
   
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File Size
Posted
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27.354 MB
8 Oct, 2022 @ 8:29am
26 Mar @ 11:13am
20 Change Notes ( view )

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Plague Spreaders

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*NOTICE X2* Yes, I'm aware of the "uneasy" diplomatic relations between Clan Pestilens and Nurgle, so I'm telling you this now: this mod is NOT supposed to be lore-friendly.
If you want to know more about this topic, consult the QA section then.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This mod adds the following units for Skaven, respectively:
-Plague Spreaders (Dual Swords)
-Plague Spreader Censer Bearers
-Wolf Rats (Plague)

Please notice that while these units are available for all of the major Skaven factions in custom battles, they are going to be exclusive for Clan Pestilens in campaign.
Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.
Please notice that all of these units have access to the passive custom ability "Pestilent Plague".
Plague Spreader units do have access to custom officers.

They are available through the following building chains:
-The Plague building chain for Plague Spreader units
-The Skaven Monsters building chain for Wolf Rats (Plague)

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-Minor clipping here and there.
-If You are experiencing weird glowing effects on the units then please use this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Why this mod should be considered as NOT lore-friendly?Do Clan Pestilens and Nurgle hate each other?"
I'll let these guys from reddit explain this to you:
ilovesharkpeople said: "They'll sometimes work together but it is never, ever a friendly relationship. Though they both have a disease theme, nurgle is a god of death and life. He wants to see things rot, fall apart and give rise to new life. His realm is a garden for a reason. All that death is fertilizer to grow something new. In addition, to him the microbes of a disease are every bit as valuable as a sentient organism. So he sees his plagues as an explosion of life as well as a bringer of death. The horned rat, on the other hand, is a god of ruin. His goal is the annihilation of the world. He wants to dominate, devour and destroy. Nurgle is a continuous cycle of life, but the Horned Rat wants to be the end of it. Their ultimate goals are in direct conflict with each other.
This also means the horned rat is in opposition to not just nurgle, but all four Dark Gods. Their objective is to corrupt and twist the world in their image, not destroy it. They want to play and win the Great Game, but the horned rat wants to eat the board. As much as they hate each other, they really do not like that rat."
VallelaVallela said: "Nurgle wants a garden which celebrates his twisted vision of life, whilst the Horned Rat wants not just to be the only god but no-one to have anything else. To Nurgle plagues are an expression of the abundance of life, and a key step in the cycle. To the Horned Rat plague is just one method with which ruin is achieved. Similar means, different ends.
All plagues help Nurgle and Pestilens worships the Horned Rat through disease, so alliances between the Pestilens and Nurgle can definitely happen. But different end goals means that it's only temporary."
Chris_Colasurdo said: " Pestilens stole a sacred Nurgle artifact so they probably aren’t on the best of terms https://warhammerfantasy.fandom.com/wiki/Cauldron_of_a_Thousand_Poxes "

-"Lord's Red line?Tech buffs?"
I gave them generic Skaven, Plague monk and Wolf rat unit sets so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
0
8 Oct, 2022 @ 8:58am
PINNED: Balance tweaking
zerg93
0
8 Oct, 2022 @ 8:57am
PINNED: Bug reports
zerg93
13 Comments
BurNIng 28 Jul, 2023 @ 11:12am 
incredible!yes!yes!yes!
Pyrodysseus 12 Jul, 2023 @ 5:19pm 
awesome, thanks!
zerg93  [author] 12 Jul, 2023 @ 6:46am 
Sure thing!
You have my permission.
Pyrodysseus 11 Jul, 2023 @ 8:48pm 
I'm making an overhaul mod for Skrolk and would love to include these units, and would be happy to give credit and a link to your mod. Would that be alright?
zerg93  [author] 12 Apr, 2023 @ 10:48am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [author] 29 Jan, 2023 @ 3:28am 
Sorry but I don't have the knowledge necessary to modify and/or make new proper Lords and Heroes.
I might have to learn how to make Heroes for porting reasons but I'll most likely stop after that since I'm mainly a custom units modder.
Try asking other modders with more experience in that sector.
Hotdog_Water 28 Jan, 2023 @ 8:48pm 
PLEASE make a mod that makes the skaven grey seer lords (with lore of plague) be plague priests instead of regular grey seers! There was a mod for this in WH2 but nothing for WH3 so far.. It kills immersion to have a regular, un-diseased lord leading an army of plague units as clan pestilens!
ToxicFlames 12 Oct, 2022 @ 6:04am 
i like these. need more non lore friendly nurgle mods for skrolk.:biohazard:

Beats seeing morathi getting more slaaneshi stuff.
Brominator 11 Oct, 2022 @ 12:38pm 
That sounds good man, I'll be patient then. Thanks for the mod either way!
zerg93  [author] 11 Oct, 2022 @ 12:15pm 
The main mod is Clan Pestilens only and will remain that way.
I do not exclude the possibility of making an additional submod that expands the availability of these units to Nurgle and Festus at a later date, though.