Total War: WARHAMMER III

Total War: WARHAMMER III

334 ratings
Empire Greatsword Captain (6.1.X)
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Tags: mod
File Size
Posted
Updated
175.335 MB
8 Oct, 2022 @ 3:38pm
27 Mar @ 8:08pm
15 Change Notes ( view )

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Empire Greatsword Captain (6.1.X)

Description
This mod adds a new subtype of the Empire Captain: the Empire Captain with greatsword. He has a bit better stat line from the Empire Captain, but some changes to his skill tree and a totally different mount system. He shares a unit cap with the Empire Captain and is recruited from Barracks the same way.

The yellow line is all the same.
The blue line for campaign gives him Assassinate, Assault Units, and Assault Garrison.
He has a couple Red line skills for buffing Greatswords (and others in the Greatswords category)

For mounts, he stays forever a humble foot soldier. Instead of animals, he has 5 stages of growing an elite regiment of Greatswords. He will become a unit of 7, 12, 30, 48, and 60. The per-entity health will decrease at each stage, but as a regiment they gain about 2K health points. The stat line will also drop a bit as the regiment grows, just to offset the increased number of men, but each stage is still deadlier than the last. Each mount is assigned automatically as he levels up.

Submods and compatibility:
Radious submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2873073596

Variant index:

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Balance feedback is welcome, but this is intended as a new way to get tough late game Empire infantry.
101 Comments
Evilswerv 5 Apr @ 3:30pm 
Ive added a couple of these to my empire allied army with console command (because they are just bad ass) but they aren't getting the retinue increases. All other skills appear to be working. Does anyone know how to get that skill working?
난개도물어 4 Mar @ 1:07pm 
This is a mod that I really love. I'm using it every time by adjusting the number of people, can you make it a one-man hero mode that uses a great sword?
marc.on.pluto514 16 Nov, 2024 @ 11:27pm 
update?
Delta-118 14 Nov, 2024 @ 7:21pm 
This works with SFO?
ead101 14 Sep, 2024 @ 12:13pm 
I just discovered the Ruby Ring of Ruin gives the entire unit a fireball and it's absolutely amazing
Angra Mainyu 24 Aug, 2024 @ 11:28am 
Hail, dear developer, by the way, how much chances we have so you can create same mod for bretonnia?
Snek  [author] 21 Aug, 2024 @ 9:26pm 
Update is coming along well tonight. I finally tried that Ruby Ring thing and that is absolutely wild. My first instinct was to patch that, but after looking through some database entries I'm not actually sure I can. You may all get to keep it. Anyway, this will be updated tomorrow night. I have nerfed some stats a bit for the later units to keep them in check as the agent skill buffs are applied.
Chef0Death88 21 Aug, 2024 @ 5:42am 
I look forward to the day this great regiment can return! Alas tis glorious work sir!
Snek  [author] 3 Aug, 2024 @ 5:19pm 
The last few patches have shuffled a lot of deckchairs in database values, leading to the bloated health and weird mount behavior. I have been struggling with even wanting to launch WH3 lately, so I revisit this when I am in a more excited place to play the game again. I'd happily accept revisions if someone wanted to make them in a copy of this mod and send me a link.
KKRG 3 Aug, 2024 @ 8:42am 
For some reason, if my Great Swordsman level is very high, the mount (i.e., minions) will automatically unlock, but it will only equip the lower minions, not the higher ones, and I can't make any changes in the Mount column

The Mount column doesn't show any information, so I can't change my minions

Whether other people have this condition?