The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

176 ratings
More Shady Enemies!
   
Award
Favorite
Favorited
Unfavorite
Tags: Lua, Rooms, Enemies
File Size
Posted
Updated
1.719 MB
9 Oct, 2022 @ 3:54am
7 Nov, 2022 @ 6:44am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
More Shady Enemies!

Description
About
Repentance devs made a whole new theme for monsters - Shady variant, and then added a whooping 1 new enemy to fit it. This mod is aimed on improving the shadiness of the game, dilluting Dark Room with rooms filled with unique shady enemies!

Currently adds 9 more enemies, with 80 rooms to encounter!

Shady Hive / Shady Hive 2: behave similarly to Hives, running away from Isaac and spitting a Shady Charger or a Soul Sucker when Isaac gets close and on death.

Shady Charger: behaves like a regular charger, but leaves blood tears behind it when charging. After a short delay, those tears split into 2, which are shot in a V pattern around the charger's initial velocity.

Shady Ghost: behaves like a regular Wizoob, but when it appears, it spawns a Teratoma projectile which, over a short period of time, slows down, stops airborn and bursts into 3 Spiders and 1 Big Spider.

Shady Trite: behaves like a regular Trite, hopping randomly or towards Isaac. When it hops, it creates 2 decoy Trites. The decoys jump only once in a V pattern around the original's hopping velocity, then stop and gradually become more red, bursting into 8 bloody tears after a certain delay.

Shady Horf: behaves like a regular Horf, but shoots at Isaac twice in a row. Shoots more projectiles the lower its health is:
- 1 then 2 at 75% hp or above;
- 2 then 3 at above 50% and below 75% hp;
- 3 then 4 at above 25% and below 50% hp;
- 4 then 5 at below 25% hp.

Shady Sub Horf: behaves like a Tainted Sub Horf, but when being hit and rotating, pulls projectiles inwards rather than spitting them outwards.

Shady Host: when it opens up to shoot, the skull appears behind the player, symmetrically opposite to the host. The skull shoots bullets at the player, then disappears when the host closes, creating a small explosion, only to reappear elsewhere on its next attack.

Shady Gaper: walks towards Isaac, leaving afterimages of itself periodically. They explode after a short delay.

FAQ
Q: Are you going to make the same thing for Chest floor?
A: Hopefully yes! I already have some concepts for Blue enemies, but I didn't have as much fun making those as with Shady enemies, so we'll see. I'm very sorry, but I don't do modding anymore :(

Q: Are you going to add them to Fiend Folio?
A: Nope! I, myself, am not going to add anything to FF. I am not a part of the team, and I prefer having my own mods on the workshop. However, if FF team is interested in this, I am willing to discuss the details!
58 Comments
DogeTOM 25 Oct, 2024 @ 4:46am 
can you pls do a mod that gives us dogma type enemies would be sick as hell
Busybody64 2 Jul, 2024 @ 12:52pm 
I think a few months ago lmao
Mr. SeemsGood  [author] 2 Jul, 2024 @ 10:04am 
@Busybody64 wait, when did that happen?
Busybody64 2 Jul, 2024 @ 10:03am 
OH LMAO ITS EVEN FUNNIER BECAUSE I REMEMBER ASKING IF SOMEBODY ELSE WOULD BE ALLOWED TO MAKE THEIR OWN RGON PORT OF REP PLUS LMAO
Mr. SeemsGood  [author] 1 Jul, 2024 @ 1:27am 
@Busybody64 oh actually that's a funny coincidence, because I am currently preparing an update for Repentance Plus to introduce RGON compatibility. And @mata I wouldn't agree with it being ass rn but everyone might have a different experience with it so
Busybody64 30 Jun, 2024 @ 3:15pm 
I'm sorry, I wasn't trying to be annoying. I also mistook this mod with another mod that was VERY laggy. I think it was repentance plus?

Regardless, this mod is great
mata 30 Jun, 2024 @ 2:49pm 
@Mr. SeemsGood i do believe in its potential when its actually fully released but as it is right now it is ass
Mr. SeemsGood  [author] 30 Jun, 2024 @ 2:36am 
@mata you're not entirely correct. RGON is kind of a game oprimizer on its own, and it providers modders with the ability to create a better, potentialy less laggy code. It's one of the best things that could happen to Isaac modding, just needs to be used right.
Issue here is that I, as a modder, can know which of my mods lag and which don't, and which can use the help of RGON to reduce lags. I also know how good of a code I write, lol. A lot of mods might need repentogon but this definitely isn't one of them. And I dislike people calling my mods out for not using RGON and posing it as a gold-plated solution.
mata 29 Jun, 2024 @ 6:32am 
rgon is fucking dogshit, all it does is create errors and has many incompatibilities, there is no TRUE performance enhancer for isaac which really sucks since the game is very shittily optimized
Busybody64 3 Jun, 2024 @ 2:52pm 
I was just naming an example.

I feel like this could be cleaned up pretty well lol