Arma 3
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Safehouse (Edited by LordShade)
   
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Description
The author of the original mission: Hamster
The original mission: Safehouse Kavala

Fight your way through endless waves and secure the safehouse! This procedurally generated game mode delivers intense close quarters fights against an overwhelming enemy presence. Keep moving! If you get bogged down, you're already dead.

Features
  • Wave survival with a twist! Fight through six waves of increasing enemy numbers, who will not stop coming and hunt you down mercilessly.
  • Keep on the move! Only once you've reached the safehouse enemies will stop spawning in. Keep heading towards that safehouse through back alleys and buildings, disengage from enemy contact as much as possible and use CQB tactics and quick movement in order to reach the safehouse.
  • Eliminate the enemy! Once you've secured the safehouse the enemies will stop spawning. Kill the remaining forces to advance a round.
  • Spectator mode! If you die within an active round you will be able to spectate your team mates. Once the round is over you will respawn and all remaining players will be healed.
  • Arsenal and unlocks! For each round you win you will unlock more gear to use against the hordes of enemies. You have two minutes in between rounds to set up your loadout.
  • No two playthroughs are the same! Each round and each game the safehouse location will be randomly chosen within the AO. Sometimes it will spawn across the street, sometimes it will spawn across the city.
  • No mods required! Although ACE, CUP, ACRE and TFAR are supported, none of it is needed to play.

Updated Features
  • "No voice" set as default value for players now.
  • Limited equipment, players now do not receive the full set of equipment assigned to a wave, but only 2-5 weapons, 1-3 backpacks and 1-3 armors or helmets.
  • Now the Safehouse cannot appear across the road, there is a fixed distance it must move, with each wave this distance increases.
  • The Safehouse marker is now visible at a distance of 100 meters, the map now shows a blue marker of the players starting position and an orange marker showing the position of the Safehouse.
  • After protecting the Safehouse, additional enemies appear, the number of which increases with the wave.
  • Random weather that changes every 30 minutes.
  • Random starting position of players, which may be outside of Kavala (but the chance that you will be playing in Kavala is much higher).
  • Increased the number of game slots, and also added a limit to the maximum number of enemies.
  • Enemy onslaught weakens, with each new spawn of enemies, the time after which new enemies appear increases.
  • The first groups of enemies are located near the Safehouse, so that players cannot simply run around the enemies and safely reach the Safehouse.
  • Enemies progress with the players, with each wave increasing the number of enemies and changing their equipment and skill.
  • Dead players respawn after the end of a wave, and living ones are healed. Also during preparation (the timer before the start of the wave) players can pass through other players.
  • The number of enemies depends on the number of living players, wave number, city density.

Supported Mods

ace
TFAR
ACRE2
CUP Weapons
Items (1)
Insurgency Safehouse Altis (LordShade)
Created by LordShade
The author of the original mission: Hamster The original mission: Safehouse Kavala Fight your way through endless waves and secure the safehouse! This procedurally generated game mode delivers intense close quarters fights against an overwhelming enemy pre...