Crusader Kings III

Crusader Kings III

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High King Elective of the North Sea
   
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9 Oct, 2022 @ 11:37pm
26 Jan, 2023 @ 8:57pm
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High King Elective of the North Sea

Description
This mod introduces a total conversion of the Secure the High Kingdom of the North Sea decision, as well as two new Election types, the High King Moot, and the Norn Ting.
One could play with just the Elections and not the North Sea function if they so wanted.



What changes have I made to the decision?
Titles
First off, I changed it so that if the Founder has one Duchy in Scotland, Scotland becomes de jure territory, though the territory isn't captured obviously.
With Ireland its the same thing, though I made Meath and Leinster, you'll need two Duchies for that.
Of course Wales is included as well.
All except wales, were historic tributaries of Cnut at some point, though some were extremely brief.
With Sweden, one must control the primary Duchy of Svealand, and then any other Duchy at the same time.
Falls in line with history as Cnut controlled some small parts of Sweden.
With Pomerania, another tributary of Cnut, if one controls the Duchy of Pomerania and any of the other Duchies, then the Kingdom of Pomerania becomes de jure.
Finally, with the last history tributaries of Cnut, I added in the Duchy of Holstein, which if controlled will go over to Denmark.
Then if the county of Hamburg is controlled, that goes over to Holstein, only cause it looks nice from a map painter point of view.

Now when it comes to unlocking this decision, I've removed the North Sea Heartlands requirement, though I'd still recommend it as it gives you a development boost.
I've also added an "Exalted Among Men" prestige requirement, while at the same time greatly nerfing the 30 year rule requirement.
Instead it's now only 10 years for ruling just a single one of the prospective Kingdoms.
The Danelaw and Daneland now count as a valid Kingdom in place of England, and it does not merge with England upon the North Sea's founding anymore.
And the decision can be activated whilst on the Empire tier now, and if done so, you will have King-Electors instead of Jarl-Electors.


I've also included a few hidden events and results from the North Sea decision, depending on how far you have expanded, and certain specific hard to come across circumstances.


Capital
When it comes to selecting a capital, whichever capital you have selected before the North Sea's founding, will receive a buff of one building slot, and if you have the North Sea Hearthlands completely controlled, about 10-12 development.
Though if you establish the capital in Ribe, you receive the 3 building slots, and a special unique building, while not a Duchy building, it is designed to function as though its a duchy building.
In addition, if one selects the capital as the historic capital of Ribe, there is a custom tailored series of events added that take place over handling the Ribe's succession, bypassing the standard capital moving around scenario.

Your choice.

The Coat of Arms will also change depending on where the capital is, what year it is, and whether or not the High King's religion is pagan, or reformed.

Kingdom of Mann and the Isles
The Kingdom of Mann has also been slightly altered.
Instead of requiring level 5 prestige, now it requires level 4 prestige, though it requires one to have ruled over the Isle, just the county, for 7 years.
In addition, the Duchy of Ulster, Northumbria and Galloway do not transfer over now.
I did however add the Duchy of Iceland in there, in addition the counties of Galloway and Carrick move over to the Duchy of Mann.
I did this because its more historically accurate for, but mainly because it just felt off having Scotland and Ireland so small.
It was annoying when founding a large North Sea Empire, so it has been altered a bit tad, and the expansion functions instead moved to the High Kingdom of the North Sea.
Though they can easily be copy and pasted backed in if one so desired.



As far as the electives goes they perform as so;



With the High King Mōt/Moot, or Elective, it's basically Kings and the High King's children that are candidates.
For those wondering Mōt, from the Witenagemōt, is pretty much the same thing as a moot, except with an O sound instead of an oo sound.

This Elective functions similarly to the Holy Roman Empires Elective, though much farther expanded upon.
Removing and reapplying the elective law resets these Electors, which was quite the task to figure out how to do.
Upon the North Sea's founding, this Elective is instantly applied and costs 10500 prestige to remove.
Why?
Well if no valid heir exists, the High Kingdom is destroyed upon the rulers death, so make sure one exists.
Basically adds a challenge to secure the High Kingdom.
If one gets enough to prestige to remove the law, then the High Kingdom will function like a regular Empire.

The resulting gameplay consists of a capital that moves, except for the Ribe, similar to the Holy Roman Empire though a bit more stable, as it's only Kings who are really eligible for the Title, or those who stand to inherit Kingdoms.
In addition to all this, neighboring empires can enact the High King Elective Law if that neighboring empire also has the High King Elective Law, and will thus become a High Kingdom.
This elective can only be applied to Empires.


With the Norn Ting, named after the Norn people of the Northern Isles, is an elective that combines both the Tanistry and Scandinavian Ting Meet.
It's designed to be an upgrade from both, and requires a hybrid culture to acquire, or being a vassal of a High King.

In this Elective, only Dynasty members can be nominated.
The rulers direct lineage is most preferred to be nominated, so its the best of both worlds.
However, if your vassals do not like you, they will vote for anyone but your direct lineage to spite you.

For unlocking this Elective, if the player has the Norn Ting Tradition, or a combination of the Goidelic heritage with the Norse language or vice versa, then they can unlock the Norn Ting Tradition, allowing them to get the Elective.
The Kingdom of Man and the Isles will automatically start with this Elective.
This Elective can be applied to only Kingdoms and Duchies, not Empires.


Compatibility:
This mod is designed to be inherently compatible with most mods out there, as I've created new effects and scripts where need be.
There are a few that are part of the base game that I've changed, but only ones that matter are primarily the North Sea and Man and the Isles decisions.
I have a README inside the mod folder that details which scripts may have issues and which ones can be deleted or overwritten without issue.
I recommend running a new game, or at least before you found the North Sea, though it works perfectly fine even with those saved games.
Check the compatibility discussion for more info.

Load Order
Overall doesn't matter too much, though I recommend putting this mod towards the end, as I've put great care to only have alterations of what is needed in the mod.

Credits:
Like to give a thanks to the original North Sea modder.
Even added a Raven Banner in the game as a nod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2235593094

Permissions:
Please ask for direct permission before using any of my custom codes, and please give credit where credit is due.

Check out my other mod:
Blood of Old Valyria
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2238118575

*** This description is a work in progress, thank you. **
Popular Discussions View All (1)
2
26 Jan, 2023 @ 11:41am
Compatibility
Ultimate Powa
23 Comments
Ekriuq 20 May @ 5:53pm 
this shit is awesome hope you update someday
John2Lionheart 19 Mar @ 9:55am 
Hi Please upload if you can. I cant wait to play with this mod in future.
Aengus Vikingrson 19 Feb @ 5:27pm 
@StellarWalker please do, really miss this mod
Paulin 18 Feb @ 7:47am 
Stellar Walker that would be nice if you did
Stellar Walker 7 Feb @ 6:36pm 
I've made a working update to this mod if anyone would like it or if the original creator is okay with me uploading it
KiwiBladewing 31 Jan @ 2:44am 
still no update? is this still broken?
Aengus Vikingrson 16 Oct, 2024 @ 9:03am 
Please update, such a good mod
Octopie 11 Oct, 2024 @ 9:07pm 
please update good sir!
Zaern 27 Sep, 2024 @ 2:51am 
this mod now causes CTD upon reaching the 26th of january at the start of every game
Selvetrica 3 Jun, 2024 @ 2:42pm 
One of my favorite mods, love it