Space Engineers

Space Engineers

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CBC - Cloud Shaper
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Type: Blueprint
File Size
Posted
18.711 MB
13 Oct, 2022 @ 10:15am
1 Change Note ( view )
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CBC - Cloud Shaper

Description
An industry floating in space.

The Cloud Shaper can be used for incredibly large resource excavations and far ongoing mining trips. 8 crew members team up for week long flights to asteroid belts. Two pilots alternate while the rest of the crew does maintenance or cooking. After arrival every Harvester is detached, piloted by one crew member each. Two crew members stay on the ship to make sure everything stays in the green and to welcome arriving transport ships that have come to collect components and ingots that have been produced by 20 refineries and 20 assemblers. Many transport cycles pass until the Cloud Shaper finally discontinues its production.

No mods are needed for this ship. The used script is Automatic LCDs 2 by MMaster and theres an unoccupied programmable block for additional scripting.

---------- Specs ----------

PCU: 43.634 (85.472 Miners included)
Weight: 7.853.976 kg (8.435.302 kg Miners included)
Cargo: 3x Large Cargo Container / 5x Small Container
Weaponry: No Weaponry
Thrust Type: Hydrogen
Fuel: 5x Large Hydrogen Tank
Jump Distance: 5092km

------ Components ------

Interior Plate: 8.433
Construction Component: 29.620
Small Steel Tube: 14.822
Motor: 4.276
Steel Plate: 208.363
Large Steel Tube: 1.420
Metal Grid: 5.684
Computer: 14.688
Display: 409
Bulletproof Glass: 1.288
Girder: 1.220
Gravity Component: 50
Detector Component: 40
Power Cell: 400
Superconductor: 2.100
Reactor Component: 2.000
Radio-comm Component: 80

----------- Links -----------

Harvester One (Included in the blueprint): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876510770

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All screenshots except for the last two have been made with the visual mod "Space Just Got Real" by Dr.Novikov

The planet in the background is Spilskinanke by shard.


||| EDITOR NOTE: Unfortunately I am not able to find a way to update a workshop post. That means that the air leak in the crew sleeping cabins will stay and there won't be air in the cafeteria. What I can do though, is tell you exactly how to fix it: Swap the doors to the bathrooms with the "Offset Door" or with the "Door". Next you need to swap the diagonal armor plate next to the bathroom with the "Diagonal Window" so that air can pass through. Lastly you need to put a "Armory" instead of "Armory Lockers" and the cabins will be pressurized properly.
For the cafeteria: There is an easy way connect the cafeteria with the support beam of the ship in the middle.

Thank you to KarateJaws for reaching out to me about the problems with pressurization in my ship. |||


Toolbar menu is set up properly for easy creation of toolbar.

Have fun :)

- Grebanton1234

60 Comments
Nicole Morningstar 13 May, 2023 @ 5:18am 
awe sadge, well thanks for the response and the heads up :)
Grebanton1234  [author] 13 May, 2023 @ 4:59am 
Hi, thank you very much. Yes, I have noted that issue in the description but unfortunately I am now unable to update the ship anymore because I used overwrite blueprint instead of replace. Just fyi: The Cafeteria also isn‘t pressurized.
Nicole Morningstar 12 May, 2023 @ 10:38pm 
Really cool ship, I love it!!! also btw the bedroom pod things aren't truly pressurized, there is like a super tiny gap between the armor lockers and the armor block just above it (and I think below as well)
Grebanton1234  [author] 5 Jan, 2023 @ 1:46pm 
Thanks :D
EntityB 5 Jan, 2023 @ 6:20am 
Now that! Is what I call a space ship!
Grebanton1234  [author] 25 Dec, 2022 @ 4:41am 
I'm sorry, but there wouldn't be any catwalks anymore and without them theres no point.
NowYouSeeMeNowYouDont 25 Dec, 2022 @ 4:21am 
hi man could you do the cloud shredder but whitout any dlc?
Supereend_2punt0 17 Dec, 2022 @ 7:13am 
yep. i was thinking about that too.
Grebanton1234  [author] 16 Dec, 2022 @ 9:04am 
Especially with famous scripts like that one theres always a good tutorial on how to set up the the script in either the description or in the code itself. If not theres probably a tutorial on youtube too.
Supereend_2punt0 15 Dec, 2022 @ 3:25pm 
Yeah. For the updated "Harvester One" it does still blow it to bits, but it's just armor, no pipeline. And it's only when you go full burn for a longer period of time. Which to be fair you don't realy have to to.
I'm not sure how the script works, I'm fairly new to Space Engineers, only been playing for a couple of months, but I'll figure it out 😁. Thanks for the tip.