Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

124 ratings
Set of underground utilities (well) part 2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.167 MB
27 Jan, 2023 @ 3:55pm
27 Jan, 2023 @ 4:39pm
2 Change Notes ( view )

Subscribe to download
Set of underground utilities (well) part 2

Description
Link to part 1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2799112219

Links to other mods related to water and sewage:

A set of water intake wells
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869247437

Water treatment plant
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867627857

Sewage treatment plants
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872110360

Sewage discharg
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2804954298

Spillway structure
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2926944565

A set of wells, collectors and pumps for sewerage.
3-node wells with 3 inputs, 1 output. 3,5,7 meters deep.
3-node wells with 5 inputs, 3 outputs. 3,5,7 meters deep.
2- pumping stations (autonomous) only electricity is required, a small pumping station has 4 inputs, 4 outputs. Large pumping station with 12 inputs, 12 outputs.
2- collectors for sewage water collection, with a volume of 75 and 200 cubic meters.

Have a nice game!
13 Comments
webbie33 10 Sep, 2023 @ 6:29pm 
This is a brilliant mod. I find myself using it often and wonder how I managed without it. I especially love the way you designed the path connection to go in any direction. It makes it easy to place where I want instead of where the path connection dictates. Overall, a well thought out and clean solution to sewage.
Parakitteh 7 May, 2023 @ 7:38pm 
I love using these massive sewage pumps to control flow and construction (and saves me routing ten times as many pipes!).

Because they consume a lot of power, they're causing electrical problems in my grid. Even though I have hardwired them to an LV output, they still draw power from nearby Substations. There is a surplus of power, but they overload any nearby Substation by taking it over 2.5MW and this rolls through unconnected parts of the grid.

Is there a way to modify the building so it has to be hardwired using the electrical connection and disable drawing from the Substation?
KarolOfGutovo 29 Apr, 2023 @ 5:28am 
@Inksickly a large part of these buildings are sewage pumps, those exist in game and irl. They are used to lift sewage up, but the pipes themselves still need to always slope down. Pumps are used when you need to move sewage over long, flat stretches.
InkyMelody 25 Apr, 2023 @ 7:58pm 
Hey i think you might have switched which side is the intake and which side is the output, sewage needs to be traveling 'downwards' at all times, it cant pump uphill like water pipes can- atm the majority of these items are unusable
jakob02 18 Apr, 2023 @ 1:40pm 
Hi so i am actually facing a problem with your mod. I require multiple sewage pipe for ma rather big city. The problem is, that no matter how i build it, the splitters and pumps are not able to put more sewage through than about 170m³. One pipe alone can transport 169m³. So where´s the sense in placing multiple pipes. Is this problem known, or am i doing somethin wrong?
filliar 25 Feb, 2023 @ 12:36am 
Похоже, что узловые колодцы ограничены пропускной способностью самой большой канализационной трубы, т.е. 170 кубометрами, независимо от того, сколько труб из них выходит. Но это наверное тоже где-то в коде игры заложено, как с электричеством? В любом случае жалко, не получается цепью таких колодцев организовать канализацию большого города.
jcmiller101 11 Feb, 2023 @ 5:20am 
These are excellent, thanks a lot :)
pascha.frolow1990  [author] 28 Jan, 2023 @ 8:06am 
Stele, don't worry, copes with excess. Nodal wells do not require electricity, energy is needed only by lifting pumps. In part 1, everything works there without electricity.
Stele 28 Jan, 2023 @ 7:57am 
I'm just asking, if engine handles well branching of sewage pipes. For some reason, there is only joint well in vanilla and flow calculations have many simplifications. Electricity and heating water wouldn't handle such things properly and I never experimented much with sewage, as it's rather deadly to mess up.
Will two parallel pipes between two nodes spread their load evenly (electricity and heating won't)? Will passive node handle more than 150m^3 daily (electricity, water and heating have hardcoded limits)?
pascha.frolow1990  [author] 28 Jan, 2023 @ 6:22am 
Stele, the answer is given in the screenshots of the mod. If it didn't work, I wouldn't post the mod, the main mistake is the difference in terrain, it's not visible to the eye, and the game sees and gives an error, so there are different entry levels. Nodal wells work like pumps, they also have a flow, the game does not show their work as the work of water pumps.