Total War: WARHAMMER III

Total War: WARHAMMER III

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Dwarf Unit Pack 2.0
   
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Tags: mod
File Size
Posted
Updated
19.584 MB
13 Oct, 2022 @ 8:24pm
22 Aug, 2024 @ 6:38am
13 Change Notes ( view )

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Dwarf Unit Pack 2.0

Description
Enjoy this mod? Please click the thumbs up!

Units:

Ranger Sharpshooters - Similar to Crane Gunners, with some tradeoffs.

Irondrake Grenadiers - Similar to Skaven's mortar team unit, has more damage at cost of AP.

Bugman's Blasters - Instead of crossbows, these Bugman rangers carry a couple volleys of blasting charges.

Gyrocopter (Gatling Cannon) - Similar to Ratling guns, with some tradeoffs.

Gyrocannon - It's a cannon, that flies. Single entity as to not be OP.

Rune Golem - Great for defense and anti large. Won't take a down a necrosphinx but will make it hurt. Think of as a mix between Kharibdyss and Rotting Leviathan. As it is just animated stone, is unbreakable.

Credit to Mystical Llama's mod for the base of the Rune Golem and it's unit card: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2855918747&searchtext=rune+golem

*Possible Future Updates*
Improved Unit Cards for some units (if anyone wants to make some, I'd love you)
Rune Guardians - Monstrous Infantry, anti infantry role. Hoping to use Animations from A Peasant Mobster
Change Rune Golem Animation and possibly looks

You can find more great unit mods here: https://steamhost.cn/steamcommunity_com/id/SteelBlood2/myworkshopfiles/?appid=1142710

Known Issues:

- "Gyro Copter Buffs" mod apparently has issues with unit mods like this.

-The Gyrocopter Gatlings use the gyrobomber model, this is because using the gyrocopter models do not work with the rapid firing of the gatlings.

FAQ:

Q: What's different from 1.0 version?
A: Units balanced to be in line with Thrones of Decay update, removed Grudge Rakers, removed Gyrocopter (Drake cannons) because the Brimstone version now fires as a flamethrower.

Q: Do your units benefit from skills and technology?
A: You bet! Except ones from other mods. Maybe.

Q: Save game compatible?
A: Safe to add, likely not safe to remove (same goes for any unit mod) so I would recommend creating a save before hand in case you don't like the mod. Which would be crazy cause its balanced and awesome!

Q: Can you add/remove a unit?
A: If I see a lot of people asking to remove units I will make a guide on how. As for adding, post your idea in the comments and I'll see if I like it, but no promises.

Q: Compatible with ??
A: Should be. Does not change any vanilla assets.

Q: Can you make a version for ??
A: Probably not sadly. I don't use any overhauls.

Q: Can allies recruit these units?
A: Should, but needs testing to confirm.

If anyone finds any bugs or something that conflicts with what the FAQ says, please contact me and I will try to fix as soon as possible!

Permissions:
Anyone is free to use my units in their mods, make overhaul versions, or updated versions if needed and I can't be reached. All I ask is that you credit me and add a link to the original mod page.


BEFORE YOU COMMENT!

I cannot respond to any "update plz" comments. Unit mods like this very, very rarely, ever need to be updated. A mod saying it is out of date does not mean it is broken, it just means the game has been updated more recently than the mod has. However if an update actually does break something, I will be happy to fix it.

When requesting an update, please give a description of your problem so I know where to start looking to fix it.

Troubleshooting:
Try to recreate the problem with ONLY this mod enabled. If problem persists, please describe and I will try to help best I can.
88 Comments
lwhのsama 10 May @ 11:28pm 
给矮人加了一个对标老鼠狙击手、铁龙250射程70远程威力重甲远程兵、全网最好用3500血160护甲40攻防200威力破甲反大的平衡性符文神像:steamthumbsup::steamthumbsup:
bix 18 Jan @ 3:14pm 
did it get updated?
SteelBlood  [author] 5 Jan @ 10:04am 
What is the issue?
Lee Perry 5 Jan @ 8:34am 
6.0 need update, great mod, thank you!
SteelBlood  [author] 16 Oct, 2024 @ 1:14pm 
Thanks, I do actually so I appreciate that. I have plans for them, but a lot more work than the usual unit modding I do so on the bottom of the list.
Big Sneeze 16 Oct, 2024 @ 7:13am 
Hey just want to say, if you ever feel weird about your unit pack having a Rune Golem when there's already other mods that add it, I find it really entertaining to have them all in my campaign and I like how every modder has used different assets to create them.
SteelBlood  [author] 22 Aug, 2024 @ 8:10pm 
I feel you buddy. Been there and that place is no fun.
Zimmerman 22 Aug, 2024 @ 10:26am 
Ok, I'll take it into account for the future, I'm so tired of sorting through mods, I want to play, and after the update I have to go through all 300 mods xd
SteelBlood  [author] 22 Aug, 2024 @ 6:41am 
Updated. Thanks The Last Satyr and The Rez for the information. Zimmerman... there is a whole section about that phrase.
The Rez 20 Aug, 2024 @ 8:18pm 
@The Last Satyr As with most updates, this broke mod refs to multiple parts of the game's files. Please be patient with the dev!