Barotrauma

Barotrauma

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Amemnom 2.0
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File Size
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1.117 MB
15 Oct, 2022 @ 1:18am
21 Oct, 2022 @ 12:00am
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Amemnom 2.0

Description
Should be all vanilla
Cost: 24200 marks.
Dimensions 50m x 9m,
Horizontal Speed: 25kph - 40kph max overvolted.
Vertical Speed: 16kph -18 kph with fast ballast.
Power: 16 bats, automated reactor with overvolt mode, reducer array for undervolt. 26k total.
Storage: 16 crates, 6 ammo racks, 6 rail racks, 3 tool lockers, Artifact container
Cargo: Fabricator's, deconstructor, research lab, 3 cabinets for mats. 3 secure cabinets for gear + more.


Features.

-Smooth and Gentle Drift control that resets velocity and stops the ship with a small exterior braking engine
-Reactor controller and bat bank integrated into a system that allows various levels of over/undervolting.
-Remote cam
-Junction room full of power switches
-autodoor's that open sooner for people running
-Shuttle ballast tied in with the ship ballast controls while docked.
-Shuttle gun can be controlled from the main control room.
-reduced engine power and force by about 20%. overvolting made it faster then ever.
-has a larger medbay, and a cafeteria.
-reduced items and structures from the previous version. yet did alot more detail and logic systems.
-1590 items with starting invintory, 590 structures, 208 lights. 78 walls.



OPERATION TIPS

-Do NOT OVERVOLT if your batteries are full. its the engineers job to ensure ur power systems stay balanced. failure to do so will result in ur junction room bursting into flames.

-turning batteries on while the reactor is overvolting will cause a instability. the system will attempt to power down to correct but may take 10-20 seconds. damage may occure. turn overvolt off before engaging battery power.

-you can fire the depth charge from the camera view if you have the cam switch on. sorry its wierd.
-the camera toggles are buggy but let you get a better fov, if turning cameras off doesn't put u on ur desired view, turn it on and off again. timing seems to be key to landing on your desired view point.

-the engine room has some extra logic, fitting to the style of it. if the engine is damaged and the room is wet, (engine condition - water %=arc delay) overvolting will cause the room to arc. damaging your motor further and making the arcs more common. possibly killing npc's trying to fix your engine >:)



FOR BUILDERS. heres the power and control core for my ship all laid out
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875620485
25 Comments
Quazy  [author] 29 Jul @ 12:01pm 
sorry i meant to say reducer, reducer will be completly open if overvolting and may be allowing the reactor to deliver full power even docket. not regulator. regulator is for battery charging
Quazy  [author] 29 Jul @ 11:48am 
@Major Tom tbh i havn't touched the game for some time. i think i had a voltage regulator on that ship and it may be allowing a draw threw despite power being connected.

i would try turning off main power entirely and see if the station supplies you. if not check the power is hooked to one of the main junctions after the regulator. its also possible the reactor regulator is outdated. this was one of my first subs.
Major Tom 29 Jul @ 8:30am 
hey, so, I got the ship docked at an outpost and despite the dock output lever being flipped, it's not drawing any power from the outpost... What do I do?
Antinomy 30 Oct, 2023 @ 6:21pm 
Can't access periscope for top-right gun, otherwise, still good sub. Hopefully will be updated.
[95th] Phantom Civet 1 Sep, 2023 @ 6:39pm 
same as Red, no matter what the reactor just won't stay on. even tried manual control and the power just keeps sliding to the left and won't keep the power on.
Leonidas 20 Jun, 2023 @ 3:50pm 
If doomich says wow, you know it's gotta be good
RedHammer 2 Apr, 2023 @ 4:39pm 
Having the same problem as the last two people.
Reactor is turned on, all levers besides battery on are flipped and the ship is basically not able to power itself.
RedBackBite 29 Jan, 2023 @ 8:27pm 
The problem that Eman was having i have as well, also, this ship is CRAZY op with how many diving suits and stuff it has, any chance you can make a version thats RNG filled containers?
Eman 13 Jan, 2023 @ 6:45am 
i think i must be retarded, because i cannot make it function. after managing to turn on the reactor and engine, i still have insufficient power to move and become operational, what am i missing?
Doomich 31 Dec, 2022 @ 7:15pm 
wow..