Barotrauma

Barotrauma

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15 Oct, 2022 @ 3:14am
15 Oct, 2022 @ 8:34am
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In 1 collection by Doge the biologist
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Transporting Tier III Price 15000mk (if you think it is too expensive or cheap, use your editor for a better one) Size 57*14m Cargo capacity 96 crates Recommended crew size 5-10
This is just a very normal ship with large hauling, I finished it within three days and keep it as vanilla as possible, so there is no fancy techs at all, just a movable ship.
28 Comments
gas 22 Dec, 2023 @ 2:13am 
Very nice ship, but the batterycabal will not be pleased with only 1 accumulator.
RemieSchwarzkopf 9 Jul, 2023 @ 9:49am 
One of the best subs I've ever used in terms of versatility and field-modifications. No fancy gimmicks, nor over-complicated mechanics. It's basic designs allows for very easy modifications (especially in the field using EK mods) to perfectly suits your very own playstyles, not to mention being friendly to game performance.

Here are my personal modification to this sub:

- Rewired the large turret hardpoint to so it can be manned by the captain's periscope (Field)
- Added a couple more diving lockers and charging docks (Field)
- Replaced top cargo storage with shelfs for supplies, lounge and research station
- Sealed the catwalk so that ppl cannot fall through

...and much more small mods im too lazy to mention here.
NeatVisor 19 Mar, 2023 @ 1:35am 
Npc's get stuck in the top middle airlock when they're given the task to repair mechanical machines.
Zenith 15 Mar, 2023 @ 11:02pm 
Amazing and easy to modify sub. I love that it's not over-engineered and ends up giving a really great framerate while being able to support a large crew. Changed it up a bit for our large group running on hard with barotraumatic. It's pretty much capable of almost all, (if not all) of the campaign with in game upgrades.

- Added a small hardpoint on the middle top.
- Cleared the top row of cargo storage and replaced them with lockers.
- Replaced the catwalks with walls/glass so we don't get stunned and fall a floor.
- The locker to the right of the top airlock was replaced with diving suits.
- Added doors in the central access shaft between reactor and fabrication.
- Added a button to reset all doors to the closed state (Since we don't use any auto doors)
- Added an extra med cab for the doctor, set to non-auto fill. Organization sanity.
- Added some extra diving suit lockers across the ship.
Scarecrow.exe 20 Nov, 2022 @ 8:32am 
I like that its so simple.
Most ships in the workshop seem overengineered to perfection!
Everything is automated and compact.

I want designed imperfections that give my engineers something to do!
Half my crew loves wiring and rigging ships on the fly.
The things they cant fix become something the crew has to deal with!
There's as much gameplay inside the sub as there is outside and that its something we can actively fix is a boon!

I hope you make more designs like this, and include room for makeshift shelves or other DIY projects for ppl to fiddle with in game.
SkyFireTheMighty 21 Oct, 2022 @ 1:24pm 
such simple yet pleasing design :)
'99 Worm Gruntin World Champion 20 Oct, 2022 @ 3:26pm 
along with the really nice background details on the bottom and top of the sub
'99 Worm Gruntin World Champion 20 Oct, 2022 @ 3:25pm 
this looks real nice, i like the little pseudo-balcony on the front with railing and a spotlight
Nachertatel 20 Oct, 2022 @ 9:23am 
Good:alwayschicken:
Doge the biologist  [author] 19 Oct, 2022 @ 9:34pm 
@B22 Mumu B22 that is a game time frame lagging issue causing position miscalculation, not a issue of this ship/door