Black Mesa

Black Mesa

103 ratings
Escape from Black Mesa - The Chamber
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192.510 MB
16 Oct, 2022 @ 7:51pm
17 Oct, 2022 @ 8:53pm
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Escape from Black Mesa - The Chamber

Description
Overview

You wake up in chamber with a familiar voice asking you to participate in his test


About

This map was made for the Lambda Builds Mapping Competition: Escape from Black Mesa. This map is recommended for experienced players who are more adjusted to Half-Life games. The main gameplay concept of this map is inspired by wave base shooters and survival horror games. You will be fighting through 4 different chambers gaining points by killing xen life forms. You must strategize whether you will be using points on health and armor or to save up for ammo and better weapons. Will you survive the chamber left by the mysterious scientist and escape Black Mesa?

RECOMMENDED TO PLAY ON BLACK MESA DIFFICULTY FOR THE TRUE SURVIVAL EXPERIENCE

Known Bugs

Loading quicksaves in any of the chambers will kill the music. It is recommended for the sake of being a survival map to rely on the auto saves provided within the map.

Credits

Gameboy555/Eric Stark - Map Creator

Skeezix/Vincent - For voice acting the scientist

Iridium77, arbabf - For playtesting

Iridium77 - For sound and music edits.

Special thanks to The Raising The Bar: Redux Team and Tripmine Studios for pushing me!

Sound and Music Credits:

Lvl 1a:
"Toccata and Fugue in D Minor" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Lvl 1b:
"Sunset at Glengorm" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Lvl 2:
"On Hold for You" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Lvl 3:
"Egmont Overture Finale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

A Night on the Bare Mountain, commonly referred to as Night on Bald Mountain.
Composition: 1886
http://www.musopen.com/

"Mic feedback fx short Mid 2" chimerical (freesound.org)
Licenced under Creative Commons: By Attribution Noncommercial 4.0 License
https://creativecommons.org/licenses/by-nc/4.0/

Lvl 4:
"Danse Macabre" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

19 Comments
フタナリ 15 Sep, 2023 @ 9:07am 
The combat sure is challenging yeah. I barely survived on the last chamber but at least I made it out alive. The design of each chamber is also great as well. There's one thing I hate in this map, the music sucks especially the one in the second level where you're at the office.
<width=1>Pacman09 16 Jan, 2023 @ 1:10pm 
you should copy this map then add on to it since I liked it alot
John "know'nt" Palinody 23 Dec, 2022 @ 9:39am 
the sprint off part was so cool that my friend started break dancing on the floor
.:Bloody_Body:. 18 Nov, 2022 @ 11:14am 
My high score is 126.
Lithium 1 Nov, 2022 @ 8:30am 
Fun map! Not very scary or what we would normally see as 'escape the room' maps but it was fun to play. Nice idea - and I love that it was quite challenging!
Lampenpam 31 Oct, 2022 @ 6:23am 
Very fun. I feel like you can build a lot on that concept. Arenas with explosive barrels, hazards and moving parts/cover. I'd love to see more of that
fixedfridgehinge 27 Oct, 2022 @ 8:51am 
Nothin like blastin some aliens to classical music, nice work!
Pomi 26 Oct, 2022 @ 2:29pm 
This was so hard, yet I couldn't stop playing! Awesome work, I had the time of my life playing this map! Agree with the others though, a new weapon would've been nice in the final area ^^
Robo_Robinson8912 23 Oct, 2022 @ 4:05pm 
God I wish this was longer, I had a blast playing it!
Gameboy555  [author] 23 Oct, 2022 @ 7:39am 
Thank you! Art passing unfortunately was an after thought when in came to making this map and also my biggest regret. If I had another week to spare I would make the visuals so much better, but I was so burned out near the end. Alot of play testing had to be done to make sure the map wasn't too hard or too easy so that also took alot of refinement here and there. I am glad that you like it though! May go back after the comp and expand upon the map and or make another map with the concept expanded!