Black Mesa

Black Mesa

31 ratings
Black Horror
   
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21.530 MB
18 Oct, 2022 @ 2:29pm
18 Oct, 2022 @ 2:51pm
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Black Horror

Description
map for lambdabuild 3
12 Comments
Danskart ᯓᡣ𐭩  [author] 15 Jul, 2024 @ 7:47am 
im not mad lmao
this was my first map for black mesa and it was very rushed so it makes sense
but for the zombies i could probably make fun maps with zombies but this map is not a good example of what i can do
SB 15 Jul, 2024 @ 2:55am 
don't be mad pls
SB 15 Jul, 2024 @ 2:54am 
many objects are overly shiny, like so many, and i think fighting only zombies is kind of repetitive
Master_Eiji 4 Feb, 2023 @ 2:30pm 
@danskart ok..I didnt see hat listed anywhere on the page... thanks..
Danskart ᯓᡣ𐭩  [author] 4 Feb, 2023 @ 2:03pm 
@Master_Eiji have you tried "map lb_comp3_black_horror" on the console?
Master_Eiji 31 Jan, 2023 @ 5:36pm 
well.the pics are interesting..but I cant find a way to launch this... doesnt show in the workshop tab and I dont see any map command line... little help here?
[λG] Dλvid 24 Oct, 2022 @ 12:39pm 
re: cubemaps, the missing cubemaps actually made all of the props with reflective materials look fullbright
Danskart ᯓᡣ𐭩  [author] 22 Oct, 2022 @ 7:57am 
thank you for the feedback :D
i'm sure I put nodes on the map so idk what can be the problem.
I never put cubemaps cuz I dont think this will change the visuals alot.
but yeah im here to improve and get better :headcrab:
Kralich/Gonzo 21 Oct, 2022 @ 1:42pm 
(Hey there - I'm Kralich, the organisation lead for this competition. I'll be leaving a little paragraph on each entry with my notes and opinion in lieu of posting on Discord given the nature of this competition.)

JUDGE'S NOTES: This map had quite a few physical flaws with the map itself - no nodes built, doors that opened to the void, and no working cubemaps (at least once downloaded from the workshop). Besides that, it's your usual zombie slaying map. Visuals are nothing to write home about - in one or two places red was really overused - though the exterior portion was nice enough. The most memorable part of the map was the bait-and-switch with the first crowbar and the torso behind you. I'd say you should probably try to take some more time to polish and I'd advise getting a playtester onboard in future, but a simple entry without obtuse puzzles is a nice change of pace, so props for that. Keep at it.