Total War: WARHAMMER III

Total War: WARHAMMER III

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Rogue Armies, Savage Orcs, Southern Realms, and prologue factions for Custom Battle (Testing Only)
   
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18 Oct, 2022 @ 8:53pm
15 Sep, 2023 @ 7:19pm
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Rogue Armies, Savage Orcs, Southern Realms, and prologue factions for Custom Battle (Testing Only)

Description
This mod unlocks Rogue Armies, Savage Orcs, and Southern Realms cultures (as well as prologue version of Kislev, Khorne, and Tzeentch) to be used in Custom Battle. Most Rogue Armies do not have unique faction colours so it will be the banners that set them apart.

Due to how WHIII handle factions and cultures in custom battle (factions are banner and faction colours only), all the factions under the same culture will share the same unit pool; there is not a way to have discrete roster for each faction as far as I could tell under this system.

There are technically two Rogue Armies cultures, one regular and one Chaos aligned (the majority of the Order Units in the Chaos aligned version are from the faction known as The Treaty of Ashshair. The Chaos Rogue Armies cultures also has access to heroes).

A good thing about combining factions under the same culture is that we can now use some of the old deprecated factions in Custom Battle without having to make an entire roster for them, such as the pre-Vampirate Pirates of Sartosa faction in this mod.

Some of the lord and hero unit cards may not match up to in battle models for the Southern Realms as they do not have the associated art sets for static models.

Yuri Barkov's unit variations are really messy and will need to be sorted out. Gerik do not have the correct portrait.
10 Comments
Chaosdragon 9 Feb, 2024 @ 4:52pm 
do you think it would be possible to use it for the campaign in the meantime?
mikelangelo70 2 Sep, 2023 @ 7:09am 
update please
Crusader XI 30 Oct, 2022 @ 1:04pm 
Thank you for the consideration, i don't expect anything huge anyway, honestly if they could just recruit troops and generals that would be good enough since that's pretty much all they had previously ( i don't think they even had tech or infrastructure just resource buildings and the main settlement lmao)
medusa0  [author] 30 Oct, 2022 @ 12:02pm 
@Crusader XI and The sir isaac newton:
Perhaps in the future when Immortal Empires is out of beta, re-writing whole factions (and possibly culture) is a HUGE time commitment for something that may break as soon as the next patch drops. No promises though.
Crusader XI 29 Oct, 2022 @ 12:51pm 
love this, i read you aren't planning to use this as a jumping point for adding rogue army play-ability in campaign but i do wish to encourage it as i haven't seen anyone else even mentioning bringing them up and they where some of my favorite campaigns in the past to play (the unique unit comps, fun starts and wacky alliances you could forge)
ago339 28 Oct, 2022 @ 11:16pm 
bit of an ask but any chance for a version with all the lords also select-able ass heroes? like how the "select any unit for lord"does it? mostly just for the fun of having cross faction lord teamup battles
The sir isaac newton 20 Oct, 2022 @ 3:47pm 
Hey can you make a mod with mixu for a campaign with some rouge army legendary lords would be awesome
Xalderin 20 Oct, 2022 @ 4:39am 
Okay, thanks! I'll keep an eye out for them. Also, thanks for this one!
medusa0  [author] 19 Oct, 2022 @ 8:06pm 
@Xalderin:
Custom battle and campaigns are completely separate - campaign unlocker required startpos modding as well as a bunch of ui files that are out of scope for this mod. I know there were mods that enable Rogue Armies in WHII, perhaps they will be available in the future...?
Xalderin 19 Oct, 2022 @ 6:33am 
What's the chances of these being integrated into being select-able in IE? Curious, as it could be interesting to play as one of them in IE.