Total War: WARHAMMER III

Total War: WARHAMMER III

49 ratings
5th Edition Empire Knights of the White Wolf
   
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graphical
Tags: mod
File Size
Posted
Updated
33.983 MB
21 Oct, 2022 @ 2:55am
8 May, 2024 @ 4:59pm
6 Change Notes ( view )

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5th Edition Empire Knights of the White Wolf

Description
Adds Knights of the White Wolf for all Empire factions. However, the unit is only trainable at the Panther Chapterhouse in Carroburg.

Planned updates:
1. Make the unit trainable in all of and exclusively in Middenland province.
2. Change head textures.
15 Comments
Ewalden 29 Aug, 2024 @ 2:04pm 
Sad to report this patch is crashing again. I hope you can get it up and running again. Thank you.
3MusketRangers 24 Aug, 2024 @ 6:21am 
Hello, after the new patch this mod causes a crash on load
Ewalden 8 May, 2024 @ 5:06pm 
Thank you! That was very speedy!
Ser_James  [author] 8 May, 2024 @ 4:58pm 
The smith requirement has been removed.
Ewalden 8 May, 2024 @ 4:16pm 
Uhm, I think there is a new bug. In the Empire campaign, after building the tier III Knight Panther Chapter House in Carroburg, it says "additional building required: "Engraved Walls". That is the Tomb King defensive building.

I wonder if the problem is they might have needed the smithy, but the smithy doesn't exist anymore, so now it asks for a building the Empire cannot build.
Ewalden 5 May, 2024 @ 5:15am 
Thank you :)
Ser_James  [author] 5 May, 2024 @ 5:05am 
It's been fixed.
Ewalden 30 Apr, 2024 @ 8:17pm 
I love these Knights, and sadly I must inform you the mod now needs to be updated. After Thrones of Decay this mod now crashes for me even if it is the only mod enabled.
Ser_James  [author] 28 Dec, 2023 @ 5:13pm 
Added missing attributes and other stats.
MedNite 22 Nov, 2023 @ 4:18pm 
HOMIE THIS WOULD ROCK ON THE OLD WORLD