RimWorld

RimWorld

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Starting Tech Level
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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6.708 MB
21 Oct, 2022 @ 7:31am
13 Jun @ 6:37am
7 Change Notes ( view )

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Starting Tech Level

In 1 collection by Garwel
Garwel's Mods
7 items
Description
Beta release

With this mod, you can start your game at any tech level, from protohuman Animal to mysterious Archotech. For every level, there is a unique player faction with its own perks (such as forageability and, if you own Ideology DLC, disallowed precepts). All technologies from previous tech levels will be known to you, and respective research bonuses/maluses will be applied. Optionally, you can also have appropriate starting techs like in vanilla (e.g. Electricity for Industrial level start).

The mod adds a new screen after you choose your starting location, where you can pick the tech level and other options. Just select the level of your choice or let the RNG do it for you, decide whether you need the starting techs, and click Next. Want vanilla experience this time? Then simply leave the choice as Default, no need to disable the mod.

This mod should work well with any other mods except those that add/replace/remove player factions.

Recommended mods:
- Tech Advancing (allows you to upgrade your tech level)
- Primitive Workbenches (for Animal and Tribal starts)

Github: https://github.com/GarwelGarwel/StartingTechLevel

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40 Comments
Garwel  [author] 25 Jul @ 12:49am 
@Vingy I'll test it, this is probably related to how the tech level selection screen is inserted.
SiCall 19 Jul @ 2:36am 
Yeah does not work with gravship start
Vingy 12 Jul @ 5:05am 
This doesn't seem to work with the new gravship start, never get the option to choose starting tech level
strkrjns 10 Jul @ 5:24pm 
Yes. Thank you!
Garwel  [author] 10 Jul @ 7:02am 
@strkrjns Are you using the latest version of the mod? If so, I'll check how to fix it.
strkrjns 9 Jul @ 6:52pm 
If you choose spacer, you get all the Anomaly techs. Those techs have their own tech tree, which you cant research until you meet specific conditions. Perhaps an ability to exclude DLC techs?
Garwel  [author] 7 Jul @ 11:55pm 
@strkrjns Exclude from what? In the latest version, they are not given at game start, as far as I know (I don't own Anomaly).
strkrjns 7 Jul @ 5:54pm 
Can we get a way to exclude Anomaly techs?
RheaRhe 11 Jun @ 2:33am 
apparently this is incompatible with miliras starting scenario, theres no start button if you choose default but you can change to any other level just fine
Am bug 1 Jun @ 12:23pm 
why do i start with electricity and machining?