Library Of Ruina

Library Of Ruina

82 ratings
Better Evade vs Evade Clash Animation
   
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Tags: Tweaks
File Size
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258.751 KB
21 Oct, 2022 @ 4:17pm
1 Change Note ( view )

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Better Evade vs Evade Clash Animation

Description
Currently, when an evade die clashes against another evade die (which becomed a forced draw regardless of results), both combatants simply do their parry animation, along with a *ding* clash sound.

Since it doesn't seem to fit well for two fighters actively trying to evade each other, this mod replaces the default animation with the them dashing past each other instead, using the evasion sound effect instead of the block sound effect.
11 Comments
XDTM  [author] 1 Jun @ 4:19am 
@CheeseSammich If you can, try disabling this mod and retry. Since this mod only replaces animation code, it shouldn't affect roll results in theory.

It might instead be caused by the fact that even in the base game, evade dice clashing against evade dice ALWAYS draw, even if they roll differently, so they won't trigger clash win or loss effects.
CheeseSammich 23 May @ 2:31am 
i currently have an issue with reception of cherah rosavaria, since whenever an evade vs evade occurs, cherah seemingly doesnt recycle his evade dice. idk since im a new modder, but could you look into it?
Sancho La Sangre 12 Jun, 2023 @ 10:09pm 
My problem with this mod rn is that whenever evade vs evade did occur, the animation appeared to have a delay before ending the evade sequence, and the what the delay looks like is that the character stucked for a few seconds, is there a fix to this?
MidnightPhoenix 10 May, 2023 @ 3:32pm 
I got it to work
XDTM  [author] 10 May, 2023 @ 1:40pm 
It probably needs Basemod to work, did you have it enabled in your modlist?
MidnightPhoenix 9 May, 2023 @ 3:51pm 
I tried using this and it gave an error, even made sure it was the only one subscribed to D:
Bullet 17 Dec, 2022 @ 3:04pm 
sometimes, characters will just sort of push up against each other and get stuck for a few seconds. it usually works and looks pretty good, though
Ded Yan 27 Nov, 2022 @ 6:31am 
Nice mod, fights now look even more dynamic
DuneTheWanderer 28 Oct, 2022 @ 8:14pm 
It sometimes glitches out if one of the characters in the clash is of unusual size (first noticed it with [Censored] from the Da'at mod) but it doesn't lock up and does look a lot better than them basically smacking foreheads like they were before.
Kim Harley 26 Oct, 2022 @ 8:53pm 
Thank you so much for this. I actually apreciate a lot this kind of minor fixes <3