Stellaris

Stellaris

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Fantastical Magiks (Updated 3.14.*)
   
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117.828 MB
22 Oct, 2022 @ 2:16am
6 Dec, 2024 @ 2:53am
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Fantastical Magiks (Updated 3.14.*)

Description
Read the mod description here: Original (by Gin)


This is the updated version of the original mod. Now includes some minor changes like the ability to switch to magocracy mid-game through magicka tradition, unique civics for completing tradition and much more to follow.
Incompatible with previous game versions. Preferably start a new save in the latest version.

New additions:
  • Unique magicka tradition which allows non-magocracy authorities to switch to magocracy.
  • Unique civics for normal, hive mind and machine empires upon completion of tradition line.
  • Special hyperlane manipulation tech (shows up as planetary decisions).
  • Many of the old civics have been turned into origins.
  • Magocracy authority gives rulers random passive magical abilities.
  • Custom icons!


Hyperlane manipulation
Hyperlane manipulation decisions (Particles Physics category) can be unlocked for Magocracy authority. Requires jump drive and manacite extraction techs, these decisions allow you to utilise manacite, influence and energy to create/remove hyperlane connections within and outside your empire's borders. This will trigger an event that gives the player upto 5 possible nearby candidates.



Things needed to be changed/edited:
  • Placeholder values and icons.
  • Localisation stuff.
  • Minor gameplay balance.
  • Some other stuff possibly making use of manacite for edicts, operations, weapons, etc.


Small note:
  • Utopia and Apocalypse DLCs are integrated into the original but these DLCs are OPTIONAL. You would only miss a few Civics and Governments but it would not affect the mod's playability.
  • Any mod that adds resources (or changes files in 'interface/resource_groups' will conflict and either of the new resources will not show up). Use URP to fix this.


If you run into errors/issues or you have suggestions for the mod, let me know. Also if you are interested in improving and have modding knowledge, feel free to poke around. [github.com]
Popular Discussions View All (2)
9
7 Mar, 2023 @ 12:43pm
Suggestions
wntrCressie
0
21 Nov, 2022 @ 6:32am
How to get magik traits after starting the game
wntrCressie
100 Comments
wntrCressie  [author] 26 May @ 11:42am 
Checking the vanilla files, "utopia.2557" belongs to a chain of event 'The Synthetic Age' in Utopia DLC apparently. It could be that one of the mods changed the behaviour or used the same ID.

If the window belongs to utopia then it's not this mod as this mod only checks for the DLC but doesn't add/edit events related to that. I guess you can try to 'force' end the event chain and see if that works?
Name 26 May @ 10:57am 
Well, I got a ton of mods active, but I've confirmed it isnt this mod, as I disabled it and it persisted, with debug info turned on the event was "utopia.2557" which I dont think is a vanilla event
wntrCressie  [author] 26 May @ 8:56am 
Hmm, I've done a quick playthrough (only this mod) and I haven't encountered blank events. It could either be some other mods or paradox changed stuff which caused events from an ongoing session (that was started from an older version) to break.

Can you share the details of your current run (recently started/from an old v 3.*, early/mid/late game, etc ) or the list of active mods for that run? or better still if it's possible, can you try to isolate the mod that might cause the issue?
Name 24 May @ 8:11pm 
It may be one of my other mods, but I am getting a blank event every day, so if you could fix that (if this mod is causing it) that would be great!
wntrCressie  [author] 20 May @ 2:33am 
Hi, sorry for the late reply but I don't really play Stellaris as much anymore, nor do I own a lot of the DLCs. Currently, I'm just maintaining the mod occasionally in case a new update breaks it, but I'll consider your ideas if I do have the time to work on adding features again!
w.girl27 5 May @ 8:12pm 
could we get some magic breath attacks for our behemoth bois in the new dlc? also another idea maybe giving magical creature or mob esk organs n parts to bioships as new unlockable stuff from infusion
✧Starshadow Melody✧ 6 Dec, 2024 @ 4:15am 
hooray!
wntrCressie  [author] 6 Dec, 2024 @ 3:57am 
3.14.* update is up! Should be playable again :)
wntrCressie  [author] 4 Dec, 2024 @ 10:00am 
Started playing the game again recently, so it seems a lot of gameplay mechanics has changed. Will look into it and update to the latest patch
Name 17 Nov, 2024 @ 11:26am 
Ooh, so, none of the empires have any pop growth, still dunno if this mod is causing it though.