RimWorld

RimWorld

106 ratings
No Forced Traits With Genes [DEPRECATED]
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Mod, 1.4
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15.593 KB
23 Oct, 2022 @ 2:28pm
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No Forced Traits With Genes [DEPRECATED]

Description
In vanilla, Half the genes are direct stat modifiers, and half force certain traits upon pawns.

i didn't like how that worked. a pretty xenotype could never have an exceptionally pretty pawn, or a slow xenotype could never have a very fast pawn and so on.

in this mod i've converted most traits to direct modifiers equal to the original traits. slow learner now directly slows your learning rate, the delicate gene now lets you take more damage(and stack the trait on top if you'd be so inclined). the notable exception is the kind gene, it still forces the kind trait since it impacts more than just stats but actual pawn behaviour.

now, i'm certain this isn't particulary balanced. i imagine a very fast xenotype jogger is going to run circles around everyone. however, to my knowledge, it should all work without causing actual issues. if anyone runs into any, please let me know.
57 Comments
Killer 23 Apr, 2024 @ 12:10pm 
o7
RutraNickers 15 Mar, 2023 @ 6:23am 
Hey mate, your mod was so awesome that it got implemented on the base game! But I only found out about it now, since I stopped playing for a while. Could you add [DEPRECATED] on the title? Thanks a lot for making this gem while the base game was like that.
Zombiefied 11 Dec, 2022 @ 5:53am 
I meant @Cronus to remove the mod from their savegame
Avarice 10 Dec, 2022 @ 3:42pm 
Yup, nothing but xpath errors now XD If you want to keep the mod around I love Dima_venom935's idea. Assuming they are weaker than the traits counterpart buff them to be as powerful as the traits!(just now working on putting a mod list together after waiting for the dust to settle on the update, so I have no idea what the values are.)
No shame in just walking away happy that the mod was so needed it was indeed added as an update!
Zombiefied 10 Dec, 2022 @ 5:46am 
Just remove the mod should be fine
Cronus 9 Dec, 2022 @ 2:45pm 
Is there any way to actually keep your colony after updating with this mod? Seems to break the save, even saving colonists with pawn editor, deleting them, and trying to re import them doesn't work. I'd like to play the recent updates but I want to use the colony I started for biotech rather than delete it and start over.
Barlon Mando 3 Dec, 2022 @ 5:35am 
Is there a directly opposite mod so each trait would be forced by a gene eqivalent?
Smaug 26 Nov, 2022 @ 11:46am 
Mod so based that Tyan instantly yoinked it, good job!
Darius Wolfe 22 Nov, 2022 @ 4:50pm 
So is this mod now fully deprecated, or does it still do things not included in the recent base-game changes?
SanguinarcAQL 22 Nov, 2022 @ 4:22am 
This mod is now part of the basegame, good job dude !