Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Astro's Sci-Fi Mod
   
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Tags: Mods
File Size
Posted
Updated
210.175 MB
24 Oct, 2022 @ 10:33am
17 Feb @ 11:58am
146 Change Notes ( view )

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Astro's Sci-Fi Mod

Description
// Updated from time to time //

This mod adds new factions and ship classes to the game! Currently the only new class available are the scrappers, Stellar Roadblock and the Iron Empire(Very WIP).

The Scrappers are a very cheap and rugid faction with very old equipment!

The Stellar Roadblock focuses on Defensive parts, Weapons range and they love missiles!

The Iron Empire loves big guns on turrets and they like to encase them in lots of armour!

To switch from the Terran class to the new ship class simply right click the "New Ship" Button and select the ship class that you want.

**This mod lessens the drag amount on ships, so that it only really affects them on higher speeds**
**!!!MAKE SURE TO BUILD THRUSTERS IN EVERY DIRECTION!!!**

This mod also add thing to career mode!

-Solar system x3 size
(The solar system is three times bigger)
-Added Housing Outposts
(Housing Outposts sell you crew for cheaper than a trade station)
-Added Warzones
(An area full of Pirates,Police and housing ships (similar to housing outposts but smaller))
-More missions
•"Menace to Society" -Kill a housing outpost
•"Clear Warzone" -Clear a warzone and get access to all the natural and human made goods there

-More to come as well
•Mining Outposts (Sell minerals for cheap, Crew for little bit more)
•Research outpost (Doesnt sell crew but blueprints)
•Building Yards (Filled with unfinished ships and a few constructor ships)
•Mission to destroy building yards
•Invasion grounds (Area with a lot of faction ships
•Mission "Halt the invasion" -Kill all the ships on the invasion ground.


But it doesnt stop there!
I have reworked the pvp mode domination a bit aswell!
-Maps are now way larger.
-Maps now have FTL points for dynamic combat.
-New map type called "king of the hill" with only 1 control point.
-More might be planned later!

This is my first mod and it is still VERY W.I.P.

Full list of things added and what is planned is here: https://trello.com/b/Dj5NEJ6n/astros-sci-fi-mod

*Note: The mod currently breaks vanilla storage sprites, but that sadly is a unfixable bug for now
**Some stats on stats cards can be wrong
Popular Discussions View All (1)
34
26 Dec, 2022 @ 12:01pm
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Astro
102 Comments
Lussataur 21 Jul @ 3:12am 
Came back to this after a while. Glad to see you got the crash fixed.
Astro  [author] 19 Feb @ 1:00pm 
So as for the Compatibility with Huge ships, I could probably do that with relative ease. The problem with adding all the factions to the terrans would be, that I would defeat the purpose of the factions. Each faction is supposed to have it's own technology. Making them all into one class again would remove that again. This is because some factions have strong point and weak points and if you combine all factions that would just make it quite op. Since the mod is kinda competitive (for me and my friends) we would still rather keep it balanced with who gets what technology. The terrans are basically the "default" option that get everything that other mods add. If you wanna talk a bit more about the mod with me you can btw also add me on discord if you want, then I could introduce you to a few people that I also play the mod with.
bestLinuxGamer 17 Feb @ 5:33pm 
Ive checked out the mod. Looks amazing but there's one thing i play with other mods that add a lot of stuff and in the other factions its not present.
Would it be possible to put the factions into the terran group under a single group? Since its not compatible with even the default mods like huge ships.
eg: stellar roadblock->goes into a item group called stellar roadblock with all the items there.
If i'm asking too much than i understand it.
Astro  [author] 17 Feb @ 12:01pm 
And fixed :3
Astro  [author] 17 Feb @ 11:02am 
Yes. I haven't updated the mod in a bit. Maybe I should start that again. Going to make it compatabile with the newest version rlq.
bestLinuxGamer 14 Feb @ 9:20pm 
Hello the mod seems to crash with this error: https://pastebin.com/MSuqWW7e
Astro  [author] 17 May, 2024 @ 6:41am 
Infact it does have some unsolved compatibilites with other mods which I still have to investigate.
Astro  [author] 17 May, 2024 @ 6:40am 
Oh it defo can be run on it's own
Industrial_Idiot 12 May, 2024 @ 5:47pm 
I assume this mod changes so much stuff and adds so much stuff that it can mostly only be ran on its own though i could be wrong in this, Correct me if i am.
Astro  [author] 12 May, 2024 @ 10:21am 
That sounds rather ominous...