Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Ghildo Agreed with A.Pot that different "weapon versions" of existing vanilla units should usually inherit their traits/abilities. It's also a question of "value-for-money" factor which needs to stay intact. Of course, units that are more expensive *can* also feature an additional trait or ability...
Then again, there should be no reskin that affects these modded units as they are "new". Still, it sounds like a pretty odd bug you're reporting here.
Your new pack is called "kislev" though - plus it says it would have units for Bretonnia.
If you ever need someone who checks your spelling professionally, don't hesitate to call my number! :)
Appreciate you, my man!
Men-At-Arms (Dual Sword)
Men-At-Arms (Hammer) etc. so they fit all other Bretonnia unit mods?
instead of
men at arms (Dual Sword)
men at arms (hammer)
This may sound ridiculous, but I think there's a surprising amount of OCD people who love this game and unit names are very prominent in the game... impossible to ignore, unfortunately.
I envy anyone not suffering from this, I'm not kidding. Have a blessed day <3