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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2921981763
search for Axe or ChopTree on notepad and modify this lines as you want
ConditionLowerChanceOneIn = xx,
ConditionMax = xx,
TreeDamage = xx,
The pseudo code is as follows:
-- java ConnectSwing
-- twoHand = handWeapon.isTwoHandWeapon() and ((handWeapon.getWeight() / 1.5f) / 10.0f) or 0
-- ((handWeapon.getWeight() * 0.18f * handWeapon.getFatigueMod(isoGameCharacter) * isoGameCharacter.getFatigueMod() * handWeapon.getEnduranceMod() * 0.3f) + twoHand) * 0.04f
-- 0.00216 * f + 0.0027 * weight
-- lua choptree
-- use = self.axe:getWeight() * self.axe:getFatigueMod(self.character) * self.character:getFatigueMod() * self.axe:getEnduranceMod() * 0.1 * 0.041
-- if isTwoHandWeapon() then use = use + self.axe:getWeight() / 1.5 / 10 / 20
-- 0.0041 * f + 0.0033 * weight
My advice is don not use the "Cut Down Tree", just swing your weapon manually.