RimWorld

RimWorld

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Advanced Moisture Pump (Continued)
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
772.253 KB
28 Oct, 2022 @ 6:22am
12 Apr, 2024 @ 11:21am
5 Change Notes ( view )

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Advanced Moisture Pump (Continued)

Description
Disclaimer
This is a reupload of a mod created by ISOREX which has been updated. It will be unlisted/removed if the original is updated.

Original Upload: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2274680538

Permission given here:
Originally posted by ISOREX:
I've taken a break from modding for now. I'll probably return at some point but until then anyone is allowed to reupload a 1.4 version (with credit given of course).

Changes
  • Structure is no longer rotatable as no graphics for this exist

Original Description

Bigger, better, faster, heavier and stronger. This advanced moisture pump solves all the problems you had with the vanilla one.
No more waiting for years to remove just a bit of marshland.



[github.com]
[ko-fi.com]
24 Comments
Ki_Shadow 11 Jul @ 8:00am 
Hey champ. I kindly wanted to ask if this is gonna be updated to 1.6? Not trying to rush something.
cancer 3 Mar @ 2:40am 
Making removing flowing water an option would be really nice, I don't think the original creator would mind since he isn't modding anymore?
Xarmor. 25 Feb @ 4:24am 
Found out a few hours later after getting my hands on the hands.
Thanks still, things is better than other pump mods. Thank you for maintaining.
CiXwOw  [author] 24 Feb @ 7:08am 
@Xarmor.: Yes
Xarmor. 23 Feb @ 4:23am 
Does this let you drain moving water?
CiXwOw  [author] 9 Apr, 2024 @ 12:12am 
Updated to 1.5

I also changed the name to "Advanced Moisture Pump (Continued)" as its no longer just a 1.4 update.

@Deadmano et. al.: This is a valid point, and I somewhat agree. I'm not sure how I feel about changing the original behaviour though. I'm open to more input/feedback on the subject, but for now I will keep it as is (Isorex's original design).
Porcyon 24 Mar, 2024 @ 2:59pm 
Anyone know how is is with 1.5?
Deadmano 12 Mar, 2024 @ 11:21pm 
@Toknak (and others): The removal of flowing waters/oceans etc. is, in fact, caused by this mod, and seemingly by design. In the GetTerrainToDryTo method it checks for a TerrainDef of type WaterDeep, WaterMovingChestDeep, WaterMovingShallow, or WaterOceanDeep, and if the cell contains it, it replaces it with Gravel (Stony soil). I can understand the logic, but I'm going to patch it for myself since I just wanted a quicker one over vanilla.

Author: Simply remove that if statement (line 41 to 47) and it'll revert to vanilla behaviour.

As for the clearing of polluted tiles, I haven't been able to replicate that in my tests, so it isn't directly caused by this mod. Otherwise nice job! :rshout:
Toknak 19 Feb, 2024 @ 7:19am 
@SunGod This is really late, I know, but for the sake of people looking in the future: This mod ain't to blame, I'm pretty sure that's an error associated with "Water Freezes" judging by its description and comment section.
Gyger 31 Jul, 2023 @ 9:05am 
Please add a warning that it will clear running water in addition to still water. If possible have a mod option to ignore running water.