BallisticNG

BallisticNG

43 ratings
Lumenar V
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
12.828 MB
28 Oct, 2022 @ 2:29pm
1 Change Note ( view )

Subscribe to download
Lumenar V

In 2 collections by Enai Siaion
Enai's Complete Track Pack (2017-2025)
130 items
Enai's Track Highlights
28 items
Description
[MEDIUM] A novel track in New York.

A 4 year old track design that is finally finished and released. Lumenar V has some unusual elements, such as a free floating hairpin, angular corners through the old town, and a ceiling mounted special weapon pad that gives you a turbo every time you gain enough height to hit it!

Includes full survival mode scenery.
14 Comments
egyFM 5 Feb, 2023 @ 5:16am 
Big fan of the audio integrations in the environment.
Good track overall.
♠Snorl4xxer♠ 8 Dec, 2022 @ 12:05pm 
Makes sense. Maybe reverse tubes will be possible one day though.
Enai Siaion  [author] 8 Dec, 2022 @ 12:00pm 
You need it to make tubes work in the first place. :P
♠Snorl4xxer♠ 8 Dec, 2022 @ 8:05am 
Maybe a floor hugging one could work, but I reckon you probably tried that too.
♠Snorl4xxer♠ 8 Dec, 2022 @ 8:04am 
Ah unfortunate
Enai Siaion  [author] 8 Dec, 2022 @ 4:14am 
I experimented with one, but it doesn't feel very good. You go from everything being fine to flying off the track in 0.1 seconds.
♠Snorl4xxer♠ 7 Dec, 2022 @ 4:00pm 
This is going to sound dumb, but Enai do you have any racing maps that have maglock floors where you're driving on the *outside* of the tube? Like some of the F-Zero GX tracks?
Xterra 31 Oct, 2022 @ 9:20am 
"I need a more scientific classification system."

Best idea I've got is a two-pronged rating out of 5, from "very easy" to "very hard": "How hard is it to learn?" (based on the layout and obstacles on track; basically "how hard is it to just get a clean lap at speed?") and "how hard is it to master?" (based on how difficult it is to optimize laptimes once one has learned the track and how tough it is to keep consistency)

Something like, say, Shiva's Dance's firmly in a 1/5 "very easy" in both. Conversely, something like Annapurna would be a 5/5 "very hard" in both. An example of an "easy layout, hard to master" would be Druidia. You're not gonna have a hard time getting around it, but getting around it *quickly* is another matter because those pipes provide a lot of options. "Hard layout, easy to master" would be something like Pretoria Stadium. Once you've got the trick, that track's a piece of cake.
PascoaStOner 30 Oct, 2022 @ 1:09pm 
Thank you so much for the answer, i was wondering what i did to mess up the tracks, i disabled the option and they are back to normal, now i can finally enjoy them again without the weird stuff happening. :)
Enai Siaion  [author] 30 Oct, 2022 @ 11:06am 
"Also...I'd bump this up to "hard" on the difficulty scale."

Hard tracks would be like Tupu Inca and Sovereign. I considered it, but you can airbrake your way out of this one. This does mean there's a huge gap between average and good players, but average players don't automatically suck eggs like on those tracks.

I need a more scientific classification system.