Victoria 3

Victoria 3

53 ratings
Explosives Industry
   
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159.779 KB
29 Oct, 2022 @ 11:04am
6 Nov, 2022 @ 2:23pm
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Explosives Industry

Description
This mod separates explosives and fertilizers production (you cannot industrialize by fertilizing mines). It adds a new "Explosives Industry" building that unlocks once you research percussion cap.

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24 Comments
Prompt 2 Feb, 2023 @ 7:11am 
Coal powered explosives? No sulfur? No Fertilizer?
HEY ATF, DONT WORRY ABOUT THIS GUY! :secretweapon_hoi:
Thadom570 26 Dec, 2022 @ 11:13pm 
Explosives Industry is included in Victoria III Improvement Collection 維多利亞三世改進系列 (V1.1.0 12/26/22). With 88 working mods. I provide you with the order list you just copy and paste, No sorting manual work needed, enjoy!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882898702
Andronikos 20 Dec, 2022 @ 10:05am 
I love you @Anbeeld
Anbeeld 19 Dec, 2022 @ 6:41am 
bholic0990 30 Nov, 2022 @ 9:08am 
Can this mod be translated into Korean?
asman92 20 Nov, 2022 @ 7:50am 
Hey, could this mod perhaps be tweaked a bit? What I mean is, there seems to be an issue at the start with no countries producing explosives. So I got an idea, what if the fertilizer plants would produce a reduced amount from before, in order to keep munitions plants from going idle. A dedicated explosives plant would be enabled later with technology? Just a thought...
Imperialist  [author] 7 Nov, 2022 @ 10:08pm 
@Flamboyant Schemer61, that's with Anbeeld
Flamboyant Schemer61 7 Nov, 2022 @ 3:34pm 
I love your mod but we need a compatibility patch with the ai mod :(
Imperialist  [author] 6 Nov, 2022 @ 2:24pm 
@ Hotfix

- Fixed an issue in the booming industries journal entry that required explosives production methods in chemical plants.

Enjoy!
Imperialist  [author] 6 Nov, 2022 @ 8:40am 
@Soter - Dave thanks, will fix it!