Wildermyth

Wildermyth

280 ratings
Memories of the Past
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50.094 MB
30 Oct, 2022 @ 11:11am
24 Nov, 2023 @ 7:30pm
13 Change Notes ( view )

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Memories of the Past

Description
Those who cannot remember the past are condemned to repeat it.

When memories are stolen, old enemies return to their wars. A five-chapter campaign fighting a mixture of enemies. Fully plotted with custom events, battles, and other surprises.
Popular Discussions View All (1)
22
23 Jun @ 11:11am
Balance feedback
boojum
148 Comments
psionusoid 5 Jul @ 10:33pm 
@RustyDios: For the fourth chapter final fight, isn't that the one where you need to retreat? I don't think it's even possible to complete the original objective. I apologize if I'm mixing this up with something else; it's been a while.
aura-limina 29 Jun @ 8:04pm 
A couple notes (Don't read the spoilers if you haven't played through and want to be surprised):

I would have liked something in the tidings that warned that the mystic was going to go off to do research and not be playable for almost the whole chapter (can't remember which chapter). I spent resources upgrading their equipment only to just have them gone when the chapter started. I thought it was a bug, and was very frustrated, but decided to keep playing anyway. Then they popped back up at the end of the chapter.

Also a recommendation to others who finish this campaign: make sure the mod for the campaign is enabled in your other games if you want to recruit a specific hero from this campaign. If you recruit the hero who got the mechanized arm in a different campaign, they will show up without an arm if you don't have the mod for Memories of the Past enabled.
aura-limina 29 Jun @ 8:04pm 
Overall really enjoyed playing through this! The experience didn't stray too far from original game writing and used some of the mechanics in new and interesting ways. Pretty sure I played on only the 2nd lowest difficulty, and I do tend to give all my warriors broadswipes and all my archers through shots if they pop up, but I didn't find any fights impossible to finish.
RustyDios 17 Jun @ 7:06am 
I've tried this story campaign twice now.. and it's just impossible to get past the 4th chapter final fight. I think his story *requires* some major over-buffed characters, possibly even highly modded. Broadswipes warriors is a must. There's just so many enemies--to the point I can't even see the actual screen, it's all just foe cards. Some 80+ units vs my 5... who are all poisoned by the dragons, stunned, mindwormed and in stasis.

Like what/how/huh?
I've enjoyed the story up until now and I really want to finish it, but it just feels impossible.
Fritsle 10 Jun @ 6:09am 
I just finished this campaign and i personally found it to be excellent! I do use a legacy hero with immortality and high levels with 90 starting calamities playstyle, so that may have affected the balance, but with that balance, i found this to be an incredibly enjoyable campaign!!

My only complaint is that the game clearly isn't made for destructible object objectives, as attack scenery requiring melee makes it quite annoying, haha. The stealth quests also end up incredibly silly and dumb at ridiculously high calamities because of the enemy multiplying cards, which results in entire passageways just being blocked off by masses of enemy units.

1/2
Fritsle 10 Jun @ 6:09am 
The writing i fond to be SO very refreshing, while it also used the Wildermyth setting and characters in an intelligent way that feels very comparable to existing campaigns (while also doing new things that felt good and go against the constant bittersweetness of the main game). And the unique events touch up on some things that the main game never did, but makes a lot of sense. (minor spoilers) I especially found that the villagers visiting the main team to give them feasts and supplies before final battles to be very charming and was downright surprised the base game didn't do it earlier. Very well done! I also got plenty of chuckles out of your writing, and loved the moment you took a quick snipe at how flowery and difficult to understand the Drauven can be.
2/2
thatFNpanda 27 May @ 7:46pm 
Gotta say it was fun to face different threats. I rather enjoyed it until I found myself locked out of continuation. I was starting the fifth chapter when the newest member (hero's child?) was inadvertently merc'd... I chose to let them die and it triggered the event and then caused a "failed mission" followed by the battlefield "waiting on opponent"... wouldn't let me continue no matter what I did.

other than that issue I had fun with it even if it did become, as they said "tedious and downtrodden" I hope you make more in the future ^^7
jacksondmain 24 May @ 7:40pm 
Hi. I've been loving this campaign! I'm on the final mission, but every time I get all my party members to flee, the game keeps spawning enemies until the entire game crashes. It's happened to me twice now. Anyone know how I can fix this so I can finish the campaign properly?
LunarCam 1 May @ 12:02am 
Hey, I'm really loving this mod, but I'm having the same problem as Shibebot. Help T.T
theeldercat 6 Apr @ 6:41pm 
Great campaign! Fits right in to the feeling of the other stories and the rest of the game. Felt very well balanced and was rewarding to experience.