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I would have liked something in the tidings that warned that the mystic was going to go off to do research and not be playable for almost the whole chapter (can't remember which chapter). I spent resources upgrading their equipment only to just have them gone when the chapter started. I thought it was a bug, and was very frustrated, but decided to keep playing anyway. Then they popped back up at the end of the chapter.
Also a recommendation to others who finish this campaign: make sure the mod for the campaign is enabled in your other games if you want to recruit a specific hero from this campaign. If you recruit the hero who got the mechanized arm in a different campaign, they will show up without an arm if you don't have the mod for Memories of the Past enabled.
Like what/how/huh?
I've enjoyed the story up until now and I really want to finish it, but it just feels impossible.
My only complaint is that the game clearly isn't made for destructible object objectives, as attack scenery requiring melee makes it quite annoying, haha. The stealth quests also end up incredibly silly and dumb at ridiculously high calamities because of the enemy multiplying cards, which results in entire passageways just being blocked off by masses of enemy units.
1/2
2/2
other than that issue I had fun with it even if it did become, as they said "tedious and downtrodden" I hope you make more in the future ^^7