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This seemingly only happens with Tunnelers (doesn't affect my fabricators for example). The only other mod that directly affects mechanoids that I have is "Fabricators can repair" and seems irrelevant to Tunnelers.
Strangely, it only affects my current save file, but not a brand new "Dev test" colony with the same mod list.
As I am typing this, I noticed that reloading my save file (after testing the dev test) the problem went away. I've experienced this issue before today, so I am confident it will return. I'll post a link to my game logs next time I notice it.
My pawn had 6 mech slots. All militors. I've turn them to dormant state. 6 yellow squres became 2 blue. As I can understand it should be 3, if 50% reducing.
Then I woke them up to follow, but the 6th one dont want to woke up and say that there is not enough bandwith. Strange.
however, this could be an issue with the mod "Mechanoid Idle Optimization". i installed it because mechs KILL ticks/fps, and that mod really fixed the issue, but it may have caused this issue here.
https://gyazo.com/32b0c7bbecbe11fe8e06449db10364d1
Apologies for such an obvious error slipping through. I haven't had much time to actually play rimworld lately, so I've not been able to do much playtesting.