Darkest Dungeon®

Darkest Dungeon®

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The Ectomorphs - A Beyond Mortality Monster Mod
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General: Monsters
Class Mods: New Class
File Size
Posted
Updated
15.377 MB
30 Oct, 2022 @ 10:52pm
22 Sep, 2023 @ 8:26pm
5 Change Notes ( view )

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The Ectomorphs - A Beyond Mortality Monster Mod

Description
Energy and persistence conquer all things...

This mod adds a new Enemy type, the Ectomorphs, from the Beyond Mortality mod! The Ectomorphs invade the Ruins, but the Paracausalist will be found nowhere!

Note - Many of the Paracausalist's abilities are ideally suited to battling the Ectomorphs, so if you want the full Beyond Mortality experience, consider trying the complete mod!

The Ectomorphs - A Beyond Mortality Monster Mod

The veil of the world frays, and creatures of some other, hideous realm have begun to manifest in the Estate...

Beyond Mortality adds a brand new enemy faction - the Ectomorphs! These ghostly entities have begun to manifest in the Ruins ever since some mysterious experimented conducted there ended disastrously, tearing the veil of reality between the mortal plane and the realm of the Ectomorphs.

Currently, there are seven new Ectomorph enemies that can be encountered in the Ruins.

Bloated Specter
  • This hideous apparition is ponderous but highly durable.
Tall Man
  • A gangly fiend that can fade into the shadows as a prelude for unleashing devastating terror.
Filthy Soul
  • This twisted manifestation supports its fellow phantasms with infusions of unnatural energy.
The Wretched
  • A pitiful wisp of ectoplasmic residue, animated purely by hatred for the living.
Haunting Horror
  • This heaving mass of ectomorphic fury is so unstable, it cannot help but fragment itself into more Ectomorphs as relentlessly attacks.
Boogeyman
  • A capering spectre, constantly leaping about and sowing chaos.
Ravenous Maw
  • A nightmarish apparition, possessed of an unearthly hunger.

Beyond Mortality

This mod is one element of the complete Beyond Mortality mod. Check that mod page for full credits and additional information.
19 Comments
Skaerling 11 Feb @ 2:21pm 
Fuck the ravenous maw
Moll Dubh 28 Jan @ 5:02pm 
Those ectomorphs design are great! Very well made, thank you for this mod
MOON_MAN 26 Nov, 2023 @ 12:05pm 
Cool enemies but i've run into the issue where they are essentially replace all the normal ruins enemies. I literally only fight ghosts for like 3 dungeons in a row.
Frostreaver 3 May, 2023 @ 8:53pm 
If anyone wants to see this enemies in other areas, and the author doesnt get around to it, its easy to do on your end.
Go into the mod in your steam/workshop/content/262060/2882413165
In that go to the dungeons folder.
Copy the Crypts folder.
Rename it Cove. Go into the new Cove folder, and change any words of Crypts to Cove.

Just that simple. You can do the same for Warrens and Weald.

All that said, the Paracausalist is still mentioned... a lot. It doesnt seem like any of it should cause issues, other than using up memory and a 'class slot' in the limit.
There are references in the audio guid override, the effects, the strings (over 6000 lines), and the party name library is still included. Again, dont think any of that should cause any crashes, just a matter of housekeeping and memory management.
And the loot tables are still calling for trinkets that dont exist.
PeopleLikeStuff 28 Apr, 2023 @ 3:57pm 
Thoughts on potentially making a patch/alternate version that allows the ectomorphs appear everywhere rather than just the Ruins? (since they're cool enemies but Ruins is kinda oversaturated with region-specific enemy packs, and I feel malicious ghosts could sensibly show up pretty much anywhere, or at least in the Weald given the ghost curio)
Yogurt-Sothoth 3 Apr, 2023 @ 2:00am 
tyvm :D :D :D
Golden Yak  [author] 2 Apr, 2023 @ 10:08pm 
@Yogurt-Sothoth @Sherin
I think I can just about manage that. Removed some references to the Paracausalist, hopefully resolving the crashes it was causing.
Yogurt-Sothoth 1 Apr, 2023 @ 5:44pm 
@Golden Yak
Is there any chance of implementing the changes *Sherin* said? (from my ignorance) it seems simple enough to do.
The mod itself its fire. A shame its riddled with bugs.
Sherin 8 Dec, 2022 @ 2:18am 
This mod contains town events related to the Paracausalist, but this class mod is not included in the monster mod. This is the cause for the crashes and bugs some people are reporting.
I suggest to clean out everything that is not related to the monsters themselves.
Sherin 6 Dec, 2022 @ 6:41am 
Another problem; this mod adds loot tables with trinkets, those trinkets are not included though. It also adds their rarities to the nomad wagon.