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Go into the mod in your steam/workshop/content/262060/2882413165
In that go to the dungeons folder.
Copy the Crypts folder.
Rename it Cove. Go into the new Cove folder, and change any words of Crypts to Cove.
Just that simple. You can do the same for Warrens and Weald.
All that said, the Paracausalist is still mentioned... a lot. It doesnt seem like any of it should cause issues, other than using up memory and a 'class slot' in the limit.
There are references in the audio guid override, the effects, the strings (over 6000 lines), and the party name library is still included. Again, dont think any of that should cause any crashes, just a matter of housekeeping and memory management.
And the loot tables are still calling for trinkets that dont exist.
I think I can just about manage that. Removed some references to the Paracausalist, hopefully resolving the crashes it was causing.
Is there any chance of implementing the changes *Sherin* said? (from my ignorance) it seems simple enough to do.
The mod itself its fire. A shame its riddled with bugs.
I suggest to clean out everything that is not related to the monsters themselves.