Stationeers

Stationeers

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Atmospheric Realism Overhaul [Beta]
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1.232 MB
31 Oct, 2022 @ 7:09am
24 Nov, 2022 @ 12:22am
7 Change Notes ( view )

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Atmospheric Realism Overhaul [Beta]

Description
this mod is currently outdated and not working! but it's not abandoned. update will come when time allows it


Full list of changes:
Version 0.14
  • Added realistic breathing. The fluctuation in your suit pressure is your lungs expanding and contracting.
  • Reduced Heat Exchanger mix rate without pressure difference.
  • Added Heat Exchanger to atmos tablet. Hold Left-Shift to switch between the two internal atmospheres.
  • Pipe radiators have reduced effect on stale gas. Keep the gas slightly moving for full effect. (10L pr tick movement gives full effect, no movement gives 30%)
  • Change RatioOneAtmosphereClamped to sigmoid function. In practice this means convection and radiation scales with pressure all the way. 3kPa = 5%, 20kPa = 28%, 100kPa = 75%, 450kPa = 90%, 5MPa = 99%
  • Corrected flow calculation.
  • Slightly reduced overall gas mixing rate.
Version 0.13
  • Fixed breathing bug.
  • changed most flow and mix rates. Most notably large and medium radiators. These will mix very slowly with the connected pipe networks unless there is a pressure difference.
Version 0.12
  • Fixed Ice Crusher bug.
  • Implemented mod on remaining gas transfer methods.
  • Added the extra atmosphere data to rooms.
Version 0.11
  • Fixed gas mixing bug.
  • Added max limit to AC (14kJ).
  • Added information to atmos tablet:
    The molar value is "flow". Number of moles that went in and out during last tick. This is not change in total mole quantity. If 4 moles goes in & 6 moles goes out this will read as 4.
    The energy value is energy added or removed by this mod each tick. This is the adiabatic heating & cooling mostly, but it also shows AC energy transfers.
Version 0.10
  • Volume pumps & Advanced Furnace Pump act as compressors. They are able to compress gas, thus move gas from a low-pressure pipe to a high pressure pipe.
  • Volume Pumps & Advanced Furnace Pump power draw scales with compression work done to the gas.
  • Active vents can only create limited pressure difference (2 atmospheres).
  • Active vents move volumes of gas, not static mole amount. Creating vacuum will take significantly longer.
  • Regulators/Mixer/AC/Filter/H2Combuster doesn't include a pump. They will still serve their functions but are unable to move gas "against the flow". They will process mass much faster on high pressure difference. (they move gas like one-way valves but while doing their function).
  • Mixer output will equalize with lowest pressure input.
  • Mixer will produce the exact mix the dial indicates, regardless of pressure and temperature differences.
  • Filtration devices allow filtered and un-filtered gases to equalize independently.
  • Filtration devices Filters degrade on filtered mole quantity, not time. (doesn't affect suit filters)
  • Regulators/Mixer/Filter - Power draw reduced to 10W.
  • Manual Valve & Digital Valve will not equalize instantly.
  • Digital Valve Setting variable control valve opening (equalization speed).
  • Gas Fuel Generator inputs 10 liters of input pipe content.
  • Gas Fuel Generator pressure needle fixed and added damage on overpressure.
  • Gas Fuel Generator Waste compression calculation: if the GFG needs to compress its internal combusted gas into the waste pipe, this compression energy will be subtracted from the power generated.
  • Air Conditioner energy transfer will scale with throughput. Power draw scales with energy transfer & efficiency factors. Efficiency factor at 0% means power draw = infinite.
  • Air Conditioner Temperature differential factor slightly kinder.
  • Air Conditioner base power draw pr unit energy transfered increased roughly 4x.
  • Turbine generator: power generated changed to use the same energy decompression math. Don't expect to be able to make infinite power loops. (But maybe if you find a rocket engine?)

Popular Discussions View All (1)
1
28 Jan, 2023 @ 2:16pm
Power Requirement Bug
Sykken
97 Comments
Krzeszny 9 Jul @ 4:48am 
Pepperidge Farm remembers
Shieldbug! 19 May, 2024 @ 8:28am 
Such a great mod! Would love to see an update for it.
nerek 7 Oct, 2023 @ 11:25am 
Are there any updates on this getting updated?
Church.exe 2 Aug, 2023 @ 12:50pm 
@Aberro if you do end up making a fork of this mod you should post the link in the comments here. This mod adds a lot of features that are super interesting and add complexity to the game but with the changes coming to pipe networks I doubt it'll keep working for long (assuming it even still works now)
Aberro 19 Jul, 2023 @ 10:08pm 
Aha, it seems they're implemented similar mechanic with efficiency reduced depending on pressure differential.
And it seems I now have to make my own mod, since I've changed entropy calculation (inside this mod) for devices to account if they are placed inside closed rooms (i.e. furnace and some other devices do not cool down by radiation in a chambers, because they really shouldn't and definitely not at such speed, otherwise such radiation alone could burn anything in the vicinity to a crisp in a second).
Krzeszny 15 Jul, 2023 @ 12:05pm 
The new version of Stationeers is going to add phase change. It will probably make this mod obsolete, which could be why Elmo has given up on updates.
Aberro 15 Jul, 2023 @ 1:53am 
I've changed both of these what I consider issues, if you interested, I could share sources, but the code is bad, and the only way I could think of to limit compression by power is to use binary search, since I'm not that good at math and couldn't solve moles moved to energy equation to energy to moles moved equation.
Aberro 13 Jul, 2023 @ 10:50pm 
Also, the pumps are not limited by power, but only by compression ratio. Which isn't realistic as well. At high compression ratios, pumps either should stop working or reduce compressed volume.
I've tried implementing both of these features, limiting the power by 200w, but currently in testing. So, basically, when trying to push low pressure or near vacuum into high pressure, pumps becoming even less effective. Probably, would also want to limit air conditioner power draw.
Aberro 13 Jul, 2023 @ 11:15am 
Ok, after few days of testing, I may say that pressure regulators specifically without a pump seems nearly useless. And IRL they can be made purely mechanical without any electricity consumption, which isn't the case in this mod. So, with this mod they seems too nerfed and in most applications have to be replaced with pipe analyzer, schematic and volume pump. Generally, IRL, it should be way easier with a pump that's regulated to stop at specific pressure. And that's generally what vanilla pressure regulator does.
Ideally, what we'd want is either pressure setting in pumps, or active pressure regulator (i.e. with a pump) and passive pressure regulator altogether. Either way, this mod needs an option with pump and pressure regulator. In some cases where back pressure is almost always going to be higher, the currently modded pressure regulator is ok, but that's not very frequent scenario.
Aberro 10 Jul, 2023 @ 9:51am 
@nickbuss72 thanks!