Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

53 ratings
Crew - Hurry Up
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Tags: Mods
File Size
Posted
Updated
244.025 KB
31 Oct, 2022 @ 10:42am
2 Aug @ 1:02pm
3 Change Notes ( view )

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Crew - Hurry Up

Description
Crew activity speeds Doubled.

- Double all salvage speed.
- Double interior walk speed.
- Double space jetpack speed.
- Double airlock access speed.
- Oxygen now lasts 10 min (default 2.5 min).
26 Comments
GodHatesYou! (EOA) 4 Aug @ 12:56am 
Legend, thank you for this!
WillieSea  [author] 2 Aug @ 1:03pm 
Updated to game version 0.30.0
WillieSea  [author] 17 May @ 9:56pm 
I have not heard any complaints.
Fennec 15 May @ 8:38pm 
is it still working?
blackwater15 24 Jun, 2024 @ 4:35pm 
is it still working?
WillieSea  [author] 14 Feb, 2024 @ 10:31am 
No it is not anything with the mod, but more your computer not able to handle that many crew going 100% or more faster.

I verified the mod code and ONLY variable values are changed, all code is the same as the game code. You can look at the mod code yourself and see the actual changes, it is very self evident.
Lucibal 11 Feb, 2024 @ 11:53pm 
I think it is mod-side or it is kind of code-conflict because without mod my "shipyard" which is 4000 crew is working properly on second savegame even when over a thousand of crew is going out to salvage something
WillieSea  [author] 11 Feb, 2024 @ 11:48am 
There is no 'bug' in the mod code, it is EXACTLY the same as the noted version of game code with changes ONLY to values of a couple variables.

I can check later if the actual game code has changed since the mod was made. But the likely issue is your computer cannot keep up with that many crew going much faster.
Lucibal 11 Feb, 2024 @ 10:17am 
i have same problem with crash, it happens on my 1400 crew ship when 300+ crew is going to salvage enemy's ship. I think it's kind of memory worm caused by some bug in mod's code.