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that... shouldn't happen because this mod very specifically doesn't give cars a minimum demand
when in the world no body cant produce a car, trade center can import it from world market, cuz pop demands
I should reiterate, even though i've stated it in the mod desc, that goods substitution doesn't work off of price, but availability. So the fact that meat is cheap doesn't change anything by itself, and that is WAD/WAI
Hey chris, when i tested the mod in 1.9 the market stabilizes after a while, so im curious how long you let the game roll with the mod edits.
But the long and short of it is that the mod is not intended to make the pop's life easier, 1836 ain't an easy time period anyways. Famine being present sounds like a plus to me, at least until refrigeration is unlocked
In regards to v1.9.6beta (but also seen in previous versions): I started with Austria and immediately got meat sell-problems (again) - especially a very low meat substitution rate in 'food security' - which seriously hampered my ranch productivity (despite of much needed fabric) and made food (security) overall more expensive for my pops.
Comparing your 00_pop_needs.txt file with the current one there are quite some differences in regards to weight and max/min supply share. I guess the use of 'services' as substitute good also influencess the food distribution (maybe too much)?
After deactivating the mod the food substitution improved and food prices overall got better.
Services is also substitute for all other needs so its not that it went into the majority of basic food but i can see why the UI might lead you to think that