RimWorld

RimWorld

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Pawn Suppression Implants
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
366.955 KB
1 Nov, 2022 @ 1:48pm
17 Jul @ 7:38pm
11 Change Notes ( view )

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Pawn Suppression Implants

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
21 items
Description
Ever felt that with amount of technology you have, you should be able to suppress colonists with mental break or prisoners more efficiently? Then this mod might help you with that.

Mod Contents

Mod add few new brain implants for prisoners suppression or shortly PSI. Although originally intended for use in high-risk prisons, PSI have become very popular in colonies of Rimworld with it low levels of human rights and privacy for suppressing colonists with frequent mental breaks.

Requires "prisoner suppression implants" research to unlock crafting option.

When pawn have PSI installed it will get button for it activation.
Auto trigger on mental break can be enabled/disabled in settings (Explosive disabled by default).
Additionally each PSI can be activated from Comms console.

PSI:Explosive
A prisoner suppression implant that can be installed into the brain. Implant containing a small amount of explosives, that can be triggered remotely.

Lethal. Created to terminate high risk pawns. Due to small amount of explosives it explosion won't affect anything around owner. But consider sending a cleaner to the place after activation, because it's usually pretty messy. No one would like to have such thing inside their head.

Cost: 20 Steel, 1 Component, 10 Chemfuel

PSI:Stun
A prisoner suppression implant that can be installed into the brain. Implant containing a small super capacitor, that can be discharged remotely.

Immobilizing. Created to stop pawns from fighting back by stunning them with a small electric shock. Due to its close proximity to the brain, the duration of the stun is approximately an hour. Super сapacitor will recharge 6 hours after use. Pawns will not be happy with such implant in their head.

Cost: 20 Steel, 3 Component

PSI:Anesthetic
A prisoner suppression implant that can be installed into the brain. Implant containing a small amount of anesthetic drug, that can be administered remotely.

Immobilizing. Created to calm pawns by placing them under anesthesia. Due to its close proximity to the brain, the duration of the anesthetic is same as during operations. Implant will recharge a day after use by filtering anesthetic drug from the blood.

Cost: 20 Steel, 1 Component, 1 Medicine

PSI:Grinder
A prisoner suppression implant that can be installed into the brain. Implant containing few retracted rotary blades, that can be extended remotely.

Lethal. Created to terminate high risk pawns. Due to it size will keep owner's head on it place compare to Explosive type. No one would like to have such thing inside their head.

Cost: 25 Steel, 2 Component

PSI:Movement Inhibitor
A prisoner suppression implant that can be installed into the neck. Implant containing neural inhibitor chip, which reduce strength of motor signals coming through the cervical spine. Сan be activated remotely.

Immobilizing. Created to slow pawns. Crude low tech implant that causes pain to owner. Due to its effect on the cervical spine, the duration of the inhibitor is approximately half an hour. Chip can be used again 4 hours after use. Pawns will not be happy with such implant in their head.

Cost: 15 Steel, 2 Component

PSI:Skull Piercer
A prisoner suppression implant that can be installed into the skull. Implant containing retracted drill, that can be activated and extended remotely.

Lethal. Created to terminate high risk pawns. Crude low tech implant that causes pain to owner. Due to it size will keep owner's head on it place compare to Explosive type. No one would like to have such thing inside their head.

Cost: 40 Steel, 2 Component

PSI:Suppressor
A prisoner suppression implant that can be installed into the skull next to ear canal. Implant containing small speaker, that periodically plays one of pre-recorded intimidating speech.

Mental. Created to terminate affecting pawns consciousness. Crude low tech implant that influence hearing ability of owner. It will periodically suppress pawn. No one would like to have such thing next to their ear.

Cost: 20 Steel, 4 Component

PSI:Subduer
A prisoner suppression implant that can be installed into the brain. Implant containing neuronal network, that alters perception of surroundings.

Mental. Created to terminate affecting pawns consciousness. Implant that influence owner preception of surroundings, cause it to ignore prison and slave rebelions. But it comes with a cost of reduced consciousness capacity.

Cost: 10 Steel, 5 Plasteel, 2 Advanced component

Links

[boosty.to]
[discord.gg]

Mod Compatibility

Should have no compatibility issues with other mods, unless it changes something important in pawn health and prosthetics.

Version for 1.3 lacking some features, due to difference in versions.

Supported languages: English, Russian.

Add/Remove

Mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
90 Comments
Alternate 18 Jul @ 5:45pm 
Thank you so much for updating! This is a must-have mod for me.
哈尔菲斯 18 Jul @ 12:56am 
thanks for updating
[Zerg03] MrHydralisk  [author] 17 Jul @ 7:39pm 
Updated to 1.6. You can all go back to exploding heads of your rebelling prisoners.
[Zerg03] MrHydralisk  [author] 14 Jul @ 12:19pm 
Check To/Do
Jonathans0 14 Jul @ 12:18pm 
1.6
子鱼丶 12 Jul @ 12:52am 
o7 1.6pls
[Zerg03] MrHydralisk  [author] 4 Jul @ 9:08pm 
Will be updated to 1.6, but after 1.6 and DLC fully release.
[Zerg03] MrHydralisk  [author] 24 Dec, 2024 @ 1:36am 
The Viral Divinity, check your Comms console, cause it available to activate any PSI from it to counter loosing button, when faction swapped.
The Viral Divinity 24 Dec, 2024 @ 1:32am 
I too, was wondering if these worked against slaves and I believe I can confirm they don't. Just had a grand slave rebellion, and once they switched factions I lost the ability to use the implants, defeating the point :/
[Zerg03] MrHydralisk  [author] 5 Jun, 2024 @ 7:06pm 
Klang, never really heard of such, so highly likely there is either other mod that changes something related to research or mod files smh corrupted on your PC (even tho it should shown error then). PSI have it own research tab, so maybe you just have too many tabs from other mods, so it not showing. But overall can't suggest much with this amount of information.