Arma 3
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ROS 3D Jukebox player v1.6
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
8.106 MB
2 Nov, 2022 @ 3:01am
9 Apr, 2023 @ 3:20am
9 Change Notes ( view )

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ROS 3D Jukebox player v1.6

In 1 collection by RickOShay
RickOShay's Arma3 collection
154 items
Description
*** NEW IMPROVED VERSION ***


FUNCTION:
A simple 3D positional sound player for playing music and other sound files. Play a list of music tracks or sound effects in 3D space - on the position of a static or moving object. Sound is attenuated based on distance. Playback will optionally loop when the last track is played.

There are two independent scripts a simple looping 3D sound player ROS_3Dsoundplayer for static objects and the ROS_3Djukebox script which allows a pre-designated player (default leader player) to Play, Stop or advance the sound play back on any jukebox object (laptop etc) or vehicle they are in.

There are three action button options:
PLAY (play all tracks sequentially and optionally loop)
NEXT (skip to next music track and play)
STOP (stop playback)

INSTALLATION:
1) Place the ROS_3DJukebox folder to your mission root folder
2) Place your music or sound files (.ogg) into the ROS_3DJukebox\Sound folder
3) Place the command line into your init.sqf
4) Add your sound files to your Description.ext - CFG_sounds - see example description.ext file.
5) Add the provided addactions to an object(s) like a laptop etc (not vehicles) that will play 3D music or sound.
6) If you want to specify a particular player as the 'DJ' (other than the default leader of the group) you need to give that player a var name in the editor. No var name is necessary for the leader of the group.
Only one player is allowed to act as the DJ - to prevent network traffic and multiple simultaneous attempts to stop/ change the current track etc.
7) All vehicle types can act as a 'jukebox' if the 'DJ' is in the vehicle - the addactions are automagicaly added to all vehicles. So no addaction needs to be added to vehicles.

TESTED and IMPROVED
Tested in SP and MP listen and ded server.

Patreon
Pleasure consider supporting my efforts to add original scripts and content to Arma 3 by making a small donation. Any amount is gratefully appreciated! : https://www.patreon.com/RickOSHay

Direct link
https://drive.google.com/file/d/12tQEG-HxAGF_8FgXCgLDlkanieIyu9pb/view?usp=sharing

If you need personal assistance implementing this send friend request and message me.

Thanks!
ROS
65 Comments
RickOShay  [author] 26 Jun @ 1:10am 
@Ed no problem - I saw your request. Shout when ready.
Ed Strider 25 Jun @ 3:49am 
@RickOShay - Thanks, i'll send you a request. The DUWS is a dynamic campaign packed in a single PBO where i usually run in lan and can be progress saved. Already tried to copy your folder to "my documents\arma3\missions (and mpmissions) but it did not worked. I guess it saves in another folder.
RickOShay  [author] 25 Jun @ 2:09am 
@Ed Strider - Eden Editor missions are normally saved here: C:\Users\<your name>\Documents\Arma 3\missions - you may be using other profiles or saving as MP so also check those folders out. If you need help just send friend request and I'll help you install it.
Ed Strider 24 Jun @ 3:15pm 
Sorry for the stupid question, but where can i find the mission root folder? I usually play DUWS 3.05.
RickOShay  [author] 20 Jan, 2024 @ 1:18am 
Only if you include the radio object on the table. It uses the jukebox script.
Oatis 19 Jan, 2024 @ 4:55pm 
Will this conflict with your camp script?
Oatis 15 Jan, 2024 @ 6:35pm 
Legend
RickOShay  [author] 22 Jun, 2023 @ 7:58am 
@千夏Chika - check out the demo CFGSounds classes in the descripton.ext - not CFGMusic. We are dealing with 3D sound (which includes music).
千夏𝘾𝙃𝙄𝙆𝘼 21 Jun, 2023 @ 5:57am 
sound[] = {"ROS_3DJukebox\sound\xxx.ogg", db-20, 1, 1};
千夏𝘾𝙃𝙄𝙆𝘼 21 Jun, 2023 @ 5:56am 
It works very well, thank you for making this mod!:ayos_heart:
I have a question and want to ask you for help:Even if I change the distance to 1 meter and volume -30db, I can still hear the music from 300 meters away,Is there any way to completely adjust the distance of the music?