RimWorld

RimWorld

83 ratings
Mechanoid Serial Numbers
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Mod, 1.4, 1.5, 1.6
File Size
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43.406 KB
3 Nov, 2022 @ 4:23am
13 Jun @ 7:27pm
7 Change Notes ( view )
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Mechanoid Serial Numbers

Description
Changes the randomize button when naming a mech to generate Serial Numbers instead of names.
27 Comments
XaocuT's Show 30 Apr @ 12:16am 
Can you make serial number for Apocriton? I use Resurrect Enemy Mechanoids mod, so it allows to resurrect Apocriton
{GFG} Kage  [author] 28 Mar @ 7:21am 
The mod basically created some RulePackDefs. They work by using random probability to generate names. As a result, no, creating these in an order isn't really possible. Sorry.
Kasa 28 Mar @ 6:49am 
I don't think it's doable but a suggestion for something I'd like to see is instead of random serial numbers they are ordered.

Serial numbers are not random IRL they are the number of that product produced.
{GFG} Kage  [author] 2 Apr, 2024 @ 12:55am 
I've tested and confirmed this works in 1.5 and I've updated the mod.
//SlipperyPete:. 19 Aug, 2023 @ 3:48pm 
Hey sorry to ask again, but any chance you could add support for Logistics Mechanoid? ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885430743 )

Or could anyone out there add it through another mod?
komrad.sanin 19 Dec, 2022 @ 9:48pm 
Hello! Is it possible to add support for Tiered Mechs mod?
{GFG} Kage  [author] 23 Nov, 2022 @ 1:29am 
Since the bandwidth of the Lancer and Scorcher were changed with the latest update, I updated the serial number lengths on those two mechs. Scorcher will be one character longer, and Lancer will be one character shorter.
{GFG} Kage  [author] 9 Nov, 2022 @ 7:26pm 
Updated, and I made an additional change to head off potential mod conflicts involving the race tag for Centipedes.
{GFG} Kage  [author] 9 Nov, 2022 @ 6:52pm 
I waffled a bit on the lengths, and decided ultimately to make it based on bandwidth. The small mechs that use 1 bandwidth each will have the longest serials, while the ultra-heavy mechs that use 5 bandwidth will have the shortest.
{GFG} Kage  [author] 9 Nov, 2022 @ 6:23pm 
Using mod options doesn't seem to be possible with out going into C# programming, and this mod is just some XML rulePackDefs. I haven't done anything with C# mods, so any changes I make wouldn't be editable with out going into the mod itself to edit it. It's not hard, most of the difficulty comes from locating where the mod itself is stored. But it seems that everyone who has responded is in favor of a static length, so that's what I'll go with.

Regarding doing set lengths, but different lengths for each type of mech, that is something I've already considered, so I'll probably go with that. With that said, length of serial I intend to be based partly on bandwidth, and partly on how many you'd want in your base. Militors and Haulers would get longer serial numbers, while something like a Fabricor or Centipede would get a more moderate length, and a War Queen would get a short length. That's my thought process at least.